Let’s Play D&D With America Chavez
We’re jumping through planes and discovering new realities this week when we play D&D with America Chavez.
America Chavez has been a member of the Marvel comics lineup for more than ten years now. But she’s only recently been introduced into the live-action MCU with Doctor Strange and the Multiverse of Magic. It was a newer, greener look at America, and we’re excited to see what her MCU future looks like. While we’re waiting to see where she makes her next appearance and where she fits in the ever expanding Marvel universe, let’s figure out where she fits in our next D&D campaign. Today we’re playing D&D with…
America Chavez
While she was a little different in Multiverse of Madness versus her comics appearances, the core of America Chavez was more or less all there. So for this sheet we’ll be pulling a little from the comics, a little from the movie, and mostly focusing on making a fun, playable character who’s recognizable as America.
The thing we’ll recognize most quickly from the movie is her ability to jump through the multiverse. Player jumping is definitely a thing in D&D, but there are only a few classes and spells that really utilize it. This limited us to a School of Conjuration Wizard or Horizon Walker Ranger. Conjuration Wizards can pull objects and creatures out of the air and utilize the various planes that way. But that doesn’t feel like America. Nor does how magic heavy and mystical Wizards are.
Horizon Walker Rangers on the other hand are a little more focused on finding planer portals and using them to get around. They’re also a slightly more hands-on fighting sort of class and less squishy than your average Wizard, so we gave America most of her levels in Ranger.
But those are just the powers we got to know in the MCU. Comic readers know that America is also has super strength, flight, and speed. You know, your normal super hero stuff. Aside from the planer jumping, she is your average punch-hero. And Monk is the perfect class for a punch-hero. This gives her extra speed and the ability to really use hand to hand combat as her primary weapon. Or, only weapon, because you may notice I didn’t give her other weapons.
If this is a character you were playing, taking a weapon or two may better suit your game. But for our purposes, she doesn’t really use any all that often. For the same reason, she doesn’t’ have a lot of equipment, either. A denim or leather jacket can be represented with some leather armor because they’re sturdy, but for the most part she’s working with the base adventuring equipment. Maybe she didn’t have time to grab much when she jumped from the last plane.
Finally, her spells are pretty minimal, but important. Misty Step and Longstrider will help with her move through planes and get around very quick. Jump is a good stand in until she’s an experienced enough hero to learn flight, and Absorb Elements is good for anyone who wants to use their enemy’s power to make their own melee attacks a little stronger.
How would you make America Chavez for D&D? Are you excited to see what’s next for her in the MCU? What is your favorite America comic or movie moment? Let us know in the comments!
Happy Adventuring!