Total War: Warhammer 3 – Patch 1.2, What To Expect
Later this month, Total War: Warhammer 3 gets its next big update: Patch 1.2. Here’s a look at what you can expect in the May release.
Total War: Warhammer 3 rolled out their roadmap for the coming year this past Friday. And while the big news was that Immortal Empires is coming at the tail end of this year, there’s still so much more between here and there. Like the upcoming May update, Patch 1.2.
Total War: Warhammer 3 patch 1.2 will help rebalance many of the “community-reported issues”. That is, all those player feedback reports are going somewhere. And Creative Assembly has outlined a few key areas of improvement. Let’s take a look.
Total War: Warhammer 3 – Patch 1.2 Outline
First things first, a series of bug fixes on the menu:
AI FACTIONS REBUILD TOWERS TOO QUICKLY
An important complaint about the settlement battles is the rate at which the computer players can build (and rebuild) their towers to defend against the player’s army.
ISSUES WHEN FLYING UNITS ATTACK GROUND UNITS
Flying units can encounter a few different issues when engaging with land-based units—the worst of which can result in them getting stuck and unresponsive for the remainder of the battle.
RANGED UNITS FAIL TO ENGAGE VALID ENEMY TARGETS
Another issue noted is that ranged units will sometimes go idle despite having a clear shot on their enemies; we’ll be sending all ranged units through boot camp to teach them how and when to engage.
DAEMON FACTIONS AUTOMATICALLY DECLARE WAR ON SLAANESH VASSALS
This causes a diplomacy imbalance in the game that affects both the AI and player, and is something we’re working to resolve.
FIX FOR ISSUES THAT RESULT IN PLAYERS GETTING STUCK IN THE SLAANESH REALM
In certain circumstances, the player can get trapped in the Slaanesh realm: something we’re working to fix.
AI FACTIONS WITH AN ANTI-PLAYER BIAS
As has been reported widely, the AI will often focus on the player despite having more dangerous foes to deal with. We hope to implement the first fixes for this issue in the release.
SNOW IS TOO BRIGHT
The visual glow of snow is far too intense when running the game using certain settings. We’ve made some adjustments and will be watching for feedback following the update.
But Creative Assembly has more than just fixes for problems. The anti-player bias, for sure, is in need of a steady hand. But players will be relieved to know that auto-resolve, unit responsiveness, and single-entity units vs. single-entity units are all on the list of big fixes.
All this in Patch 1.2