D&D: ‘Solasta’s New Patch Fixes Multiplayer And Plants
One year later, Solasta: Crown of the Magister is still one of the best D&D video games. Going strong with a new patch, and future survey.
It’s been a little over a year since Solasta: Crown of the Magister released, giving players one of the most faithful adaptations of the 5th Edition ruleset to ever hit the PC. The party-based dungeon delver is fairly robust, and it interprets 5E’s rules almost word for word. Right down to free actions, reaction spells and abilities, and more. If you want the 5th Edition experience but as a video game, this is the truest one out there.
Little wonder then that its dev team is giving it such love. A new patch dropped just yesterday, and along with it, we got a glimpse of some potential future DLC thanks to a new survey. Let’s take a look.
Solasta: Crown of the Magister – New Patch 1.3.57
This patch tackles a few big multiplayer issues that have been floating around. In the wake of the Lost Valley DLC, and the addition of Multiplayer to Solasta, there’s been one or two hiccups. Though they’re getting patched out one by one. The latest fix tackles an issue that would allow players to create invalid saves. Here’s what’s been fixed:
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- Fixed (again) the issue where people where getting locked in the city. With no exit. Forever. You can’t leave us, adventurers.
- Fixed the endgame cutscene bugging out if you kill both Ving and Orenetis, you happy little murderhobos.
- Plant-type monsters now correctly have disadvantage to their saving throw against Blight. Now would be a good time to tell you I’m so bad with plants that I had a cactus die on me. Not my fault though.
- Fixed unidentified +1 Crossbow having no description. Allan please add details.
- Fixed being able to go above level 12 in the campaign Crown of the Magister. Now I know what you’re thinking, but you didn’t gain anything by going above level 12. These are not the levels you’re looking for.
- Killing Cafrain now prevents The Conquest quest from starting. Because he’s already dead, so… yea.
- Fixed another instance where you could be locked in the city if you managed to become Hated by The People faction during the quest Rescuing Reya. This also fixes the black screen that would occur if you tried to enter the Middle City in the same situation.
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- Arwin Merton’s Story Cutscene will no longer trigger in Crown of the Magister if you failed all secondary quests required for it to trigger.
- Dungeon Maker: Fixed many pathing issues that were caused by faulty prefabs.
- Multiplayer: Fixed being able to save during invalid moments which could create faulty save files.
- Fixed an exploit where you could magically duplicate stack items, breaking the economy harder than Fabricate on tabletop.
- Fixed a crash that would occur when casting Dominate Person on a Druid
- Multiplayer: Fixed some desynchronizations that could occur when opening your inventory and drag & dropping items to a near-overencumbered ally.
- The “Free Action” is no longer consumed during combat when you start moving an item but decide not to instead. Ah, good ol’ Free Action, how I missed you.
- Fixed Chaos Beckons achievement, it can now be achieved! Which is the entire point of achievements! Huzzah!
- CotM: Fixed more errors related to Tower of Magic / Fortress of the Shield.
- Dungeon Maker: Fixed using waypoints transporting the party to an empty world map.
- Spirit Wolves can now climb again. We fixed their little legs and paws.
New DLC Survey
Of course that isn’t all. The Solasta devs are looking towards the future. With an eye towards new DLC, they released a survey not long before the big patch. It’s a chance to shape the future of the game. So if you want to see certain features, you’ll want to fill out the survey.
Take the Solasta Survey
Happy Adventuring