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Let’s Play D&D With Gorr The God Butcher

3 Minute Read
Jul 13 2022
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I hope nobody’s characters have godly parentage because this week we’re playing D&D with Gorr the God Butcher.

A new Marvel Film is here. And you know what that means; a new villain. This time around Gorr the God Butcher is here to… well, you know. It’s in the name. But more importantly, he would fit in surprisingly well in most D&D settings. Sure, it’s usually the player characters who are trying to pick fights with gods. But let’s say that’s not the case this time when your DM introduces to the table…

Gorr the God Butcher

via Marvel

Made On The Homebrewery.

Earlier this week our very own Danni did a breakdown on Gorr, who he is, his comic origins, and why he’s so mad at the entire concept of gods. If you’re not as familiar with this character as you’d like to be, this is a pretty great place to start. And we definitely took some of what they discussed when creating a D&D foe inspired by Gorr.

I wanted this to feel like the big bad of an adventure. Maybe this isn’t the climax of your entire campaign, but it’s definitely the last boss of your current adventure, followed by a big ‘ol level up. I made sure Gorr felt significant with a couple of hundred hit points and a decent AC.

His powers and abilities in the movie are a little different than in the comics, but mostly in that movie-magic sort of way. His tragic backstory is the same. And of course, the All-Black. So I tried to find a middle ground while still making a compelling enough RPG foe to fight. Moving through shadows and healing is something we see on screen, so I was sure to add a version of those with Teleportation and Regeneration. But Feat Aura is something that I just thought he should have. Gorr’s a god butcher. That’s got to freak at least a few people out.

The Necrosword, while a pretty darn good sword, is more or less just that. In reality, I would have liked to have made this a situation where the item can transform into whatever he needs at the moment. But for battle purposes, he mostly uses it as the Necrosword. So I gave it a little extra oomph with necrotic damage. It felt fitting.

He summons Shadow Monsters as well, but I thought that too many or making them too powerful would quickly overwhelm a game in a punishing way. D&D is supposed to be challenging, but if it feels like your DM is actually trying to kill you… maybe they’re looking to get some of their weekends back. So I made the Shadow Monsters into something inspired by D&D’s stats for wolves. They’d be scary to any non-adventuring townsperson. They’d likely be at least a little annoying for a first or second-level character. But for an experienced player, they’d be an annoyance to cut through and something taking up a turn that you could be using on Gorr. While he instead attacks your party and gets some regenerating done.

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How would you make Gorr for a D&D setting? Have you seen the latest Thor yet? What show, movie, comic, or game should I make character sheets from next time? Let us know in the comments!

Happy Adventuring!

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