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Total War: Warhammer 3 – Big Changes To Vampire Counts In Immortal Empires

2 Minute Read
Jul 22 2022
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The Vampire Counts get a rework in the Immortal Empires update. How will everyone’s favorite bloodsuckers fare? Find out here!

With Immortal Empires come big changes, including reworked mechanics for many of your favorite factions. Coming out of Warhammer II and into Warhammer III, there’s a lot to adjust. Especially since systems like the Winds of Magic have changed.

And in many ways, they’ve changed for the better. Let’s take a look at how Vamprie Counts are shaping up for Immortal Empires.

Vampire Counts Updates In Immortal Empires

Let’s start with the bad news. Free skeletons are a thing of the past. You will have to pay for your boney buds who are fun to be around. Granted, you can still make them cheap, but in Creative Assembly’s words, it “distorted the Vampire Counts’ gameplay too much” while also making “much of the roster obsolete, particularly in conjunction with the reduced supply line penalties in Warhammer III.”

But in return? VCs get some pretty sweet changes:

  • Across-the-board balance changes to the roster: leadership increases to most units, adjustments to Ethereal units, and the ability to recruit Mournguls (in a Campaign) if you own the Vampire Coast DLC.
  • Improvements to Raise Dead pools: which now offer better units by default and scale up with Vampiric corruption—making them less reliant on battle sites.
  • Reshuffle of recruitment buildings, with many units now available earlier and more easily.
  • Revamped tech tree, skill trees, and Bloodline effects to give the race access to powerful new effects: such as increased healing caps and extra Winds of Magic.

On top of that, each of the Legendary Lords has some new boosts to look forward to. Mannfred Von Carstein, for instance, as the most magically gifted of the Vampire Lords, gets a number of magical boosts. He’ll have increased magic reserves, and Master of the Black Arts now boosts his spell mastery by 25%.

Helman Ghorst now starts the campaign mounted on his Corpse Cart. A welcome change, for sure. He can also power up his aura abilities with skills, including granting powerful faction-wide buffs to Zombies.

Finally Kemmler unleashes his hidden power. And his hidden power is the Wight King Krell. Krell is now a permanent summon by default, while Kemmler’s skill tree serves to super-charge Krell’s combat stats.

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All this in the new Vampire Counts

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Author: J.R. Zambrano
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