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Warhammer 40K Hot Mess – Jokaero Weaponsmith

3 Minute Read
Jul 27 2022
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Take a deep dive into a hot mess of a 40K unit and some thoughts in how we can fix them up.  They were good for a little bit but Jokaero Weaponsmiths just kinda stink right now.

Remember when the Laser Shooting Space Monkeys were first introduced? Back in the day I made a Space Monkey Dreadknight conversion as the idea of aliens who could make lasers out of anything sounded cool.  Heck I remember players threatening to make an army of them due to the sheer fear of a ton of lascannon firepower.  Well times have changed and these weird little models just don’t too well in the current 40k game.

Jokaero Weaponsmith Basics

They make space lasers and shoot with them.  They can also augment stuff on an unit of <Ordo> stuff if you want to take some Ordo stuff.  Which of course is where the issue is as the Ordo stuff just isn’t that good anymore.  Their Laser is ok but it is short range, hits on a 4+, and is attached to an expensive, but weak model.

Let’s make Them Neat

Alright let them augment anything Imperium.  Do you want your terminators with better  bolters?  These guys can do it.  How about make it where it isn’t random and it just happens.  You have X amount of augments you can give and when you use one you can’t use it again so do things like defensive buffs, offensive buffs, and weird stuff. Based on their background, they would probably hang out with anyone non-Necron, Chaos, or Tyranid as well…

Again Make Them Good For Everyone

Jokaero Weaponsmiths need to be friendly for any Imperial army.  This is something that can just be a unique thing you can add on to your list.  You get a requisition of X weird Inquisitor friends that can help your army out with useful odd buffs.  Then you can create a cool box set you can sell – or some kind of neat little Kill Team option.

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Their Laser Needs To Be Neat

What if the laser like left a target on whatever it hit?  Then everyone got a bump.  Or the laser has 3 different dials so they can do 3 different things?  Just give them a bunch of weird science options that go from buffs to punches.

Space Techno-Monkeys Are Cool!

It is weird 40k so keep it weird! Just having odd stuff that fills into the weird science backstory.  Heck Jokaero Weaponsmiths  could be friends with the Leagues of Votann to allow for some sweet little interactions.  I just love the odd scifi nature of 40k and having more of it in the game would be cool as heck.

Let us know how you would fix the unit, down in the comments! 

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