D&D Monster Spotlight: Plasmoids Resurrect ‘Star Frontiers’ Dralasites
Fantasy space is full of weird and wonderful creatures, such as the ever-changing and growing intelligent blobs, the Plasmoids.
Spelljammer is right around the corner. The latest addition to D&D will expand our adventures out into the stars. This means all new locations, new technology, star ships, and of course a plethora of new monsters and playable races! But this isn’t the first time Spelljammers has been introduced to D&D. So while many of these ships and creatures will be new to our characters, they may not be entirely new to us as the players. This week let’s take a look at a new-old species. We haven’t seen these blobs in a while, but they’re back now, and blobbier than ever. this week we’re taking a look at the Plasmoids.
Star Frontiers
In their earliest version, these creatures were known as Dralasites. Short, rubbery, and grayish, no part of their body was hard in any way. Instead, they were made of a rubbery, flexible membrane which was tough and scratchy. It’s not an exoskeleton, but they also wouldn’t be easy to land a good hit on. While they see only in black and white, they can smell through their skin, and are very sensitive to vibrations.
In general, Dralasites are solitary and philosophical creatures. You likely wouldn’t have to fight one in most circumstances. But if you do, their elasticity could prove to be a challenge. They can grow and absorb limbs as necessary, and wield as many weapons as they have arms. And if you lie to a Dralasite, there’s a chance they’ll just know.
Spelljammer: D&D Adventures in Space
It’s fair to say that Dralasites/Plasmoids don’t change much as they transitioned to D&D. Coming from a crystal sphere far from the core of space, they have only recently arrived on the fringe of known space. So if you encounter one, they may be just as confused as you. In general, they’re a peaceful race, more interesting in finding food than picking a fight. But the Plasmoids have also learned that not every creature shares their feelings on this matter. When forced into battle, they’ll use their elasticity to their advantage whenever possible, but growing a limb can take a few minutes, and they can only wield two limbs worth of weapons now. Luckily, they aren’t terribly susceptible to many forms of physical damage.
Fifth Edition
The latest incarnation of the Plasmoids has three versions, the Plasmoid Explorer and Warrior pictured above, and the Plasmoid Boss. They’re unaligned and intelligent, making them the perfect potential friend for your party. but holding a conversation may be a little difficult as they speak in a whisper by forcing air through their body cavities. In previous versions, Plasmoids and Dralasites communicated with each other through vibrations and smells, so it seems likely that would still be the case and they force air around to audibly speak with ear-having creatures.
Have you encountered a Dralasite or Plasmoid in any of your D&D adventures? Had you heard of them before today? Are you excited to meet one when your party gets into space with Spelljammer? Let us know in the comments!
Happy Adventuring!