D&D Sure Has a Surprising Amount of Guns
For a game about medieval fantasy, D&D sure has a lot of guns. From assault rifles to lasers to topaz annihilators and more.
Dungeons & Dragons, a game about heroic fantasy adventurers, is packed full of guns. Like, a surprising amount. You wouldn’t believe how many, except we’re about to take you through most, if not all the guns in D&D.
So strap in, and let’s take a look at everything from Antimatter Rifles to Topaz Annihilators.
Antimatter Rifle
This is a futuristic martial weapon that can shoot twice before it must be reloaded. It fires antimatter rounds, which in D&D, means necrotic damage. Every shot deals 6d8 points of necrotic damage. It has a short range of 120 feet, and a long range of 360 feet, which means a longbow almost doubles its range.
And, as it’s just a regular weapon, this means you could potentially find a magic antimatter rifle. Or use your artificer to infuse it with magical powers.
Arcane Cannon
This is more of a cannon than a gun. But it fires blasts of elemental energy. Acid jets, fire jets, balls of lightning or frost. You name it, this cannon shoots it. It’s an effective weapon for Spelljammers, to be certain.
Automatic Pistol
This is your standard, modern automatic pistol. It only deals 2d6 piercing damage with a single shot, meaning an Oathbow out-damages it. And it’s only effective out to 50 feet, with a long range of 150 feet. But it can shoot 15 times before reloading.
Automatic Rifle
This automatic rifle does slightly more damage than its pistol counterpart. It deals 2d8 piercing per attack and has the burst fire property, which means you can use it to attack a 10-foot cube area, forcing creatures in the area to make a DC 15 dex save or take damage as though they’d been hit.
Hunting Rifle
More powerful than the automatic rifle, this rifle deals 2d10 damage. But still can’t shoot as far or as accurately as a longbow, which outranges even the longest-range firearm.
Laser Pistol
This futuristic firearm fires a concentrated burst of radiant energy, dealing 3d6 damage on a hit. Though it can only shoot out to a maximum of 120 feet.
Laser Rifle
The laser rifle, on the other hand, can shoot about half as far as a Longbow. It fires a beam of 3d8 radiant damage out to 100 or 300 feet.
Musket
A favorite of the Giff, the Musket is a large firearm and the first that has an actual gold piece cost. It’ll run you 500 gp, and can shoot a projectile that deals 1d12 piercing damage out to a maximum of 120 feet.
Pistol
Just a standard pistol. Flintlocks have the loading property, which means you can only shoot it once no matter how many attacks you can normally make. It does deal 1d10 damage though and has a 30/90 ft. range. So if you want to live your pirate or space pirate dreams, this is a great place to start.
Revolver
A revolver can be found in Waterdeep: Dungeon of the Mad Mage. The mad mage himself, Halaster Blackcloak, is in possession of it. It’s a six-shooter, and each shot deals 2d8 piercing out to musket ranges. So it’s better than the musket in pretty much every regard.
Shotgun
A two-shot weapon that fires out to 30/90 feet while also dealing 2d8 damage. It doesn’t do an area of effect, so it’s like a heavier pistol, really.
Topaz Annihilator
A magical firearm out of Fizban’s Treasury of Dragons, the Topaz Annihilator is a magical musket. Only it doesn’t shoot bullets. It shoots bursts of necrotic damage, dealing 2d6 on each hit. It disintegrates anything it reduces to 0 hit points, be it a creature or object.
It can also be used to cast the disintegrate spell once per day. When you really want to hit hard.
Happy Adventuring