Death is Coming to Our Little Town – Let’s Play D&D With Michael Myers
I hope your characters have their good armor and running shoes ready, today we’re playing D&D with Michael Myers.
Michael Myers is back in theaters with Halloween Ends because when it comes to horror feels, we seem to always enjoy a good slasher flick. They’re easy, mindless, scary movie fun that is easy to return to time and time again. Especially since none of the slashers ever seem to stay dead. Which makes them sort of perfect villains for your D&D group’s Halloween session. And if they kill the monster, in the end, it doesn’t matter, they can come back for a new adventure next October. Because that’s just how this goes. This week we’re playing D&D with…
Michael Myers
Classic slashers are always fun to make. You can throw the whole kitchen sink at them because their kitchen sink is relatively small. But it’s still a classic. In the case of the Halloween movies, there are a few key aspects we need to see in a monster to really get the Michael Myers vibe. He has to really want to stab your party and have the ability to do so. He’s got to find you wherever you are and be immediately terrifying to at least part of the party when he does. And he’s got to seemingly disappear into thin air when nobody is looking, whether he’s alive or dead.
I started with a few old standard moves from countless other monsters for Michael and gave him Legendary Resistance and Fear Aura. He’s very scary, maybe more than he should be. And your players will fear that fear as soon as they see him. Plus, it’s pretty darn scary to have a monster that can override rolls because they feel like it.
We went a little off-book with his post-death disappearing act. But it’s one of his most memorable moves and leaves such an unsettling feeling a the end of his movie for the characters and audience alike. I had to include it. Plus it gives you a way to bring him back around in future sessions if you’re feeling spicy.
His attack moves are pretty standard both as a foe and a slasher. He’s got a knife and two working arms and he’ll use them to stab, slash, grab, and grapple his way through your party. And with multi-attack he’ll be doling out those hits at double speed. It’s up to DM discretion if Michael can grapple one person single-arm and get stabby with the other. You’ll know what’s right for your game and how difficult your players have been.
Finally, Michael Myers has a few legendary actions that don’t really fit in anywhere else. He’ll stalk your players down, knowing where they are no matter what and where. And maybe just as importantly, he can hide in plain sight. Your players may not even know they’re walking into a room he’s already hanging out in until it’s too late. And if they’re not, he’ll find them there anyhow.
How would you make Michael Myers for a D&D setting? Have you seen Halloween Ends yet? What movie, show, game, or comic should I make a sheet from next time? Let us know in the comments!
Happy Adventuring!