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The Original ‘Neverwinter Nights’ Was the First Online Game With Graphics

3 Minute Read
Dec 29 2022
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Neverwinter Nights looked a lot like the previous computer D&D games, but a groundbreaking adventure hid under the surface.

Let’s talk about Advanced Dungeons & Dragons: Neverwinter Nights. No, not that one. The other one. The first one, originally released as part of SSI’s Gold Box program, was emblazoned with that ancient rune: AOL.

Utilizing the same engine that Pool of Radiance debuted in 1988, Neverwinter Nights was started only a year later. It was co-developed by AOL to create the first multiplayer online game to display graphics.

Neverwinter Nights Gameplay

The game itself is very similar in design, graphics, and gameplay to every other computer adaptation of D&D at this time. So, if you’re playing alone, you could easily mix the various games up. You begin by creating a character, choosing their race and class. Then, accept the stats that the computer rolls up for you or not, and start to explore Neverwinter.

Movement and actions are determined by toggling between options on your keyboard. While the system is tedious and a little clunky, there is no arguing that it got the job done. Assuming the job was selecting the right way to attack the ogre so your user icon didn’t turn into a 16-bit skull.

Movement does have an interesting feature. You can either look at a computer rendering of a town or dungeon as you walk around or take a bird’s eye view of the most basic version of the map to see the entire corner of the town you’re in at the moment. However, nothing is labeled, and people don’t appear. So you’re basically just staring at an arrow maneuvering between white boxes. But if you know exactly where you’re going or want to get through your current location quickly, this could be a beneficial tool.

Over six years, Neverwinter Nights enjoyed recognition, notoriety, and lots of loyal adventurers. With the addition of a multiplayer element, players formed guilds and special events for their members. When the game was officially pulled in 1997, those same guilds turned into a social community outside of the game.

Neverwinter Nights Review

Neverwinter Nights was a revolutionary game that proved that the best part of D&D isn’t slaying the monsters, earning the gold, or rescuing the kingdom but the friends you make and the party you’re adventuring with.

On its own, it would probably have been a reasonably fun but pretty forgettable game – it was enjoyable, but so was every other gold box D&D game of the late eighties and early nineties – but with the developmental touch of AOL and the implementation of a multiplayer party system, Neverwinter Nights became a keystone part of D&D and video game history alike.


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