Star Wars: Legion – Movement Rules Changes Ahead
Atomic Mass Games is revisiting some of the rules for Star Wars: Legion and movement is next on the list.
Coming soon, Star Wars: Legion is getting an overhaul to the Core Rulebook. The changes are coming January 16, 2023 and sound like they are making the game more intuitive and easier to grasp. Today we’re getting a preview of the changes coming to how movement works in Star Wars: Legion.
Basic Moves
“While the basic mechanics of movement in Legion will be quite familiar to veteran players, there was one item that throughout our observation and playtesting we found to be quite unintuitive in how it affected gameplay. By the letter of the current rules, when a miniature moves, it is required to move down the movement tool with its base centered on the tool. Through strict interpretation and application, this system meant that more often than not units would be “trapped” when hugging tight to terrain like building corners or barricades, because the placement of the tool and the requirement of moving the base down the center resulted in the miniature not being able to round the corner of the building. Instead, the movement rules would require the miniature to take a wide turn to ensure its base did not contact the side of the building. In our observations both internally and externally, no one applied this rule correctly, and instead moved their miniatures based on a common sense approach, assuming the intent was to allow a miniature to move tightly around corners and other areas. “
That block of text is basically saying that the intent of the rule was making movement a bit too clunky — and no one was really following it anyhow. Atomic Mass is tweaking the rule to make it easier to move your small based units around and to move them more intuitively. Now, you just measure the max distance and move the models there. Or anywhere along the center of the movement tool. No need to slide the model along the tool to see if it fits.
It’s basically a ruler now. And …yeah. Anyhow, this doesn’t really change how notched based models move but it should play a little easier and make sense.
Jumping, Climbing, and Clambering
“There was another part of the movement rules we knew we wanted to address to make the battlefield more dynamic and exciting, while eliminating cumbersome and unintuitive rules language. Navigating vertical terrain has changed to allow players more freedom to explore and bring elevation to their games of Legion, even for units that don’t have the Jump keyword. Clambering has been eliminated from the game, and abilities or cards that involve climbing or clambering like Expert Climber or Scale have been revisited. Units may now move over obstacle terrain shorter than the height of their silhouette with no penalty. If the terrain is taller than their silhouette, the unit must use a climb movement to move up, onto, or over it. A climb is a speed 1 move that allows the unit to also move a vertical distance up to height 1.”
Climbing just got a lot more interesting and dynamic with this change. Hopefully this should introduce some more elevation to your games and make them a bit more visually interesting, too. Not to mention how this opens up a new tactical challenge! Terrain just got easier to traverse and also got more interesting to use. That’s a win in my book.
Time to take to the High Ground…
What do you think of these Movement changes in Star Wars: Legion?