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Evil Hat’s ‘Monster of the Week’ RPG Gets Massive New Expansion in ‘Codex of Worlds’

3 Minute Read
Feb 15 2023
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Monster of the Week is one of the most popular Powered by the Apocalypse RPGs. And its new expansion, Codex of Worlds, makes it even bigger.

Monster of the Week is an RPG that tells you exactly what you’re getting into with the title. Using the Powered by the Apocalypse ruleset, Monster of the Week brings you adventures straight out of one of those, well, monster of the week shows. X-Files. Buffy the Vampire Slayer. Psi Factor. Supernatural. The list goes on.

But in a nutshell, this is a game about monsters and other supernatural entities showing up in your typical modern-world-type setting. The game skyrocketed in popularity after being featured on The Adventure Zone, where the McElroy family took on the role of people in a small ski town that quickly discovered the world was bigger than they expected.

And now, Monster of the Week gets a massive expansion in the form of the Codex of Worlds. With more than 15 new team archetypes called playbooks, and several new setting frameworks, this is a 400+ page expansion that adds a ton to the game. And it’s crowdfunding now to immense success over on BackerKit. Check it out!

Monster of the Week: Codex of Worlds

Open the Codex of Worlds. Get ready for new monsters, and new realms! The Codex includes new content to bring different styles and settings to your Monster of the Week games. It’s written by Michael Sands and Marek Golonka, and being developed in partnership with Evil Hat Productions.

In this expansion, you’ll find new material for both players and Keepers. The party gets new allies, moves, and nemeses thanks to Team playbooks. You can put together archetypal teams like the Interdimensional Crisis Team, or you could play a Touring Band or the Last Survivors in some kind of monster-based apocalyptic disaster. Here’s a look at some of the teams:

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And if you want to leave the modern world behind, you’ll get the tools to do exactly that with five new setting frameworks:

  • This Strange Old House has your hunters inherit a mansion packed with occult secrets, and focuses the series on discovering them all.
  • Gothic Century takes your game back to the horrors of the nineteenth century, dealing with the supernatural effects of imperialism, industrialization, and conflict between modernity and tradition.
  • In Dreaming with the Gods, your hunters find themselves in not-quite-Europe during a surreal, mystical alternate Renaissance.
  • In the Monster Marches, explore a medieval fantasy world, where a colonial empire has riled up the spirits of the land. Here, monster hunters are outcasts—necessary but untrusted even by those they save.
  • Bone Spear takes you into the Stone Age. The hunters protect the community from monsters. However, monsters often need healing, recompense, or mediation instead of simple killing.

Or use the new rules to build your own setting. And when you pledge, you get immediate access to the prototype PDF so you can start playing immediately. Curious as to what it’s like? Check out the sample rules free on DriveThruRPG.

Back Codex of Worlds today on Backerkit!

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Author: J.R. Zambrano
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