Let’s Play D&D With Lockwood & Co.
We ain’t afraid of no ghost. Well, maybe a little. But I think we’ll be okay because this week we’re playing D&D with Lockwood & Co.
Lockwood & Co. is one of the most popular new shows on Netflix right now. Based on books of the same name by Jonathan Stroud, gives us a world where ghosts are very real and a very real threat that only teenagers can fight. It’s a pretty great concept for a young adult series that’s inspired a pretty fun Netflix adaptation. If Lockwood has inspired you or anybody at your gaming table to do a little more ghost-hunting, I think we can help. This week we’re playing D&D with…
Lucy Carlyle
There are a few ways to make ghost-curious characters in D&D. As it turns out quite a few classes have sub-classes that focus on death or spirits in some way. Unfortunately, many of them are interested in necromancy, which is the opposite of what we’re going for with the Lockwood & Co. crew. Here we’re aiming for more of a “put that thing back where it came from so help me” vibe. And Grave Domain Cleric comes pretty close. We’re not looking to wake the dead, we’re looking to stick them back in that grave. Go, shoo. Get some rest.
I also made Lucy a slightly lower level than I usually do. She’s just a kid after all. By the time she levels all the way up, her talent will fade and she’ll be a regular not-ghost-hunting adult. Which is probably fine. Speaking as an adult, we’re too tired of the ghost-hunting side hustle anyhow.
The Lockwood crew has a few items and skills that make them recognizable. The rapiers are important tools of the ghost hunters, so I had to be sure that Lucy had one on her weapons list. Unfortunately, she’s not proficient with this weapon, but with a +2, I hope she’s at least good enough to dispel a few spirits before they get too close.
But what makes Lucy special in the team is her ability to listen and hear the ghosts. And aside from her physically hearing ghosts, she can seem to understand them better than her cohorts. I made sure Lucy had a very high insight and gave her spells like Zone of Truth and Speak With Dead to make sure she can always hear the situation with just a little more clarity. Also because of her special knack for hearing, I gave her the Alert feat. If she can hear the spirit coming, she should never be able to be surprised by it. At least, not during your next campaign if you as the player can at all help it.
Have you seen Lockwood & Co. yet or read any of the books? Do you know or would you have wanted to be a ghost-hunting teen? What show, movie, comic, or game should I make sheets from next time? Let us know in the comments!
Happy adventuring!