D&D: Five Spells That Will Let You Praise the Sun
Can anything be as grossly incandescent as the Sun? These five D&D sun spells come close. But your mileage may vary.
We get it. You’re adventuring out in the open world, and you need to let people know that you’re grossly incandescent. How else can you signal to your fellow adventurers that you’re down for some jolly cooperation?
But you don’t have to be a Cleric with the Light Domain in order to be as radiant as Pelor. Or Amaunator. Or Lathander. Come to think of it, there are a lot of Sun Deities in D&D. And here are five spells that will make you just as bright.
Daylight
This spell creates a 60-foot radius sphere of grossly incandescent bright light and another 60 feet of dim light beyond. That’s 120 feet in any direction of light, even in the dark places of the world. This magical light dispels magical darkness (created by a spell of 2nd level or lower) besides. So it can help your friends.
Beacon of Hope
But the spirit of the Sun isn’t just one of light. It’s also all about jolly cooperation. And what better way to signify that than by becoming a Beacon of Hope? With this spell, you pick any number of creatures within 30 feet. Not only are they bolstered against death itself, they also regain maximum hit points from any healing delivered to them! The sun won’t be the only thing your fellow adventurers are praising.
Searing Smite
Of course, you might want the power of the sun in the palm of your hand. When you need that, you can use Searing Smite. This empowers your weapon with white-hot radiance, dealing extra fire damage and setting your foe on fire. A good reminder that the sun protects, but it does so in many ways.
Dawn
Out of Xanathar’s Guide to Everything comes one of the best sun spells in the game. Dawn lets you call down a brilliant pillar of sunlight. And it’s specifically sunlight, so if you can grapple a dracula inside of it, they’ll die. But it also deals 4d10 radiant damage to any creature in its area when the spell is cast, or who ends their turn there.
But the train doesn’t stop! If you’re within 60 feet of the cylinder, you can move it. So you can chase that vampire all around the battlefield with this spell.
Sunbeam
But no spell is as grossly incandescent as Sunbeam. This spell conjures up a brilliant radiance around you. As with Dawn, it’s actual sunlight, so denizens of the dark beware. But on top of that, you can use your action each turn to create a blast of sunlight that deals 6d8 damage and blinds creatures within a 60-foot line. One spell that does up to 60d8 damage, if you can use it each turn. Or more if you have a way of taking multiple actions on a turn.
What’s your favorite way to praise the sun with a D&D sun spell?