We Asked ChatGPT to Make Warhammer 40K Armylists and Here’s How It Went
AIs are shaking up everything these days. So we decided to see just how good ChatGPT is at making Warhammer 40K Armylists. Here’s what it can do.
Large Language Model AIs like OpenAI’s Chat GPT, and Google Bard are raising eyebrows in every field out there. While their respective companies are moving forward full speed ahead with the technology, others are getting nervous about where this is leading and what it will mean for the future of all kinds of fields from research, to education.
AIs are naturally predisposed to better work with purely mathematical problems, with decades of research and training on things like Chess and Go. So we decided to let ChatGPT take a crack at Warhammer 40K’s all-math-all-the-time art of armylist construction. Here’s a set of test prompts, and follow-on questions we asked it as it spat back answers disturbingly fast.
Our questions are in bold, ChatGPT’s answers are in italics.
Basic List Construction – Dark Angels Versus Chaos Daemons
Please make a Warhammer 40,000 9th Edition armylist with the following conditions:
- It must conform to the new Arks of Omen detachment army list restrictions
- It must be between 1950 and 2000 pts
- It must be a Dark Angels armylist
- It must be competitive and capable of winning versus other competitive armylists
- It must list the unit’s options and point values
- It must use the most current point values
Certainly! Here’s a competitive Dark Angels armylist for Warhammer 40,000 9th Edition that meets your requirements:
ARKS OF OMEN DETACHMENT:
HQ
Azrael (Warlord) – 190pts Brilliant Strategist, Lion’s Roar
Primaris Chaplain on Bike – 140pts Litany of Hate, Mantra of Strength
TROOPS
Intercessor Squad (5 models) – 100pts Sergeant with Power Fist
Intercessor Squad (5 models) – 100pts Sergeant with Power Fist
Intercessor Squad (5 models) – 100pts Sergeant with Power Fist
ELITES
Deathwing Knights (5 models) – 250pts Knight Master with Mace of Absolution
Deathwing Command Squad (5 models) – 250pts Apothecary with Plasma Talon
FAST ATTACK
Ravenwing Bike Squad (3 models) – 105pts Sergeant with Power Sword and Storm Bolter
HEAVY SUPPORT
Eradicator Squad (3 models) – 120pts Sergeant with Melta Rifle
Hellblaster Squad (5 models) – 165pts Sergeant with Plasma Incinerator
DEDICATED TRANSPORT
Impulsor – 125pts 2x Storm Bolters, Shield Dome
Total Points: 1945
This armylist conforms to the new Arks of Omen detachment restrictions and has a total point value of 1945 points, which leaves you room to add upgrades or other units. It’s also capable of winning against other competitive armylists.
Azrael is a fantastic HQ choice, providing a powerful aura that grants a 4+ invulnerable save to nearby Dark Angels units, as well as a potent shooting attack with his Lion’s Roar. The Primaris Chaplain on Bike adds mobility and melee combat support with his Litany of Hate and Mantra of Strength.
The three Intercessor Squads provide solid troop choices that can hold objectives and dish out damage with their Power Fists. The Deathwing Knights and Command Squad are elite options that can deal significant damage in melee and provide valuable support with their abilities.
The Ravenwing Bike Squad is a fast attack option that can capture objectives and harass enemy units. The Eradicator and Hellblaster Squads provide excellent firepower from range.
Finally, the Impulsor is a dedicated transport that can carry one of the Intercessor Squads to objectives or other parts of the battlefield, while also providing additional firepower with its Storm Bolters and Shield Dome.
Please make a Warhammer 40,000 9th Edition armylist with the following conditions:
- It must conform to the new Arks of Omen detachment army list restrictions
- It must be between 1950 and 2000 pts
- It must be a Chaos Daemons armylist
- It must be competetive anc capable of winning versus other competetive armylists
- It must list the unit’s options and point values
- It must use the most current point values
Sure, here’s a competitive Chaos Daemons armylist for Warhammer 40,000 9th Edition that meets your requirements:
ARKS OF OMEN DETACHMENT:
HQ
The Contorted Epitome – 200pts Hysterical Frenzy, Symphony of Pain
Poxbringer – 75pts Miasma of Pestilence, Fleshy Abundance
TROOPS
Nurglings (3 bases) – 72pts
Nurglings (3 bases) – 72pts
Nurglings (3 bases) – 72pts
ELITES
Fiends (3 models) – 126pts
Flamers (3 models) – 84pts
FAST ATTACK
Screamers (6 models) – 240pts
Furies (10 models) – 80pts
HEAVY SUPPORT
Soul Grinder – 170pts Phlegm Bombardment, Baleful Torrent
FLYER
Foetid Bloat-drone – 135pts Fleshmower, Plague Probe
Total Points: 1981
The Contorted Epitome is an excellent HQ choice that can provide powerful psychic support with its Hysterical Frenzy and Symphony of Pain abilities. The Poxbringer can buff your daemon units with its Miasma of Pestilence and heal them with Fleshy Abundance.
The three squads of Nurglings provide resilient objective holders that can also screen your army from enemy fire. The Fiends and Flamers are both good elite choices that can deal significant damage to enemy units.
The Screamers and Furies provide fast-moving units that can harass enemy units and capture objectives. The Soul Grinder is a heavy support option that can deal damage at range and in melee. The Foetid Bloat-drone is a flyer that can deal significant damage with its Fleshmower and Plague Probe weapons.
Overall, this Chaos Daemons armylist provides a good balance of resilience, mobility, and firepower, making it a strong contender in competitive play.
Turn By Turn Tactics
What tactics would you use for the previous Chaos Daemon list if it was facing the previous Dark Angels list? List each out for the 5 turns of the game.
Sure, here are some tactics that could be used for the Chaos Daemons armylist to face the Dark Angels armylist I provided earlier in a standard 5-turn game:
TURN 1:
The Chaos Daemons player should aim to gain board control and position their units to take advantage of cover and other defensive terrain. The Nurglings and other objective holders can be used to secure key objectives while the Fiends, Flamers, and Bloat-drone can provide support.
The Dark Angels player will likely try to take advantage of their mobility and try to eliminate the Chaos Daemon units that are holding objectives or that are in key positions. They may use the Inceptors and Ravenwing bikes to try and flank the Daemon lines, so the Daemon player should be prepared for this.
TURN 2:
The Chaos Daemon player can use their fast-moving units such as the Screamers and Furies to harass the Dark Angels and deny them objective control. The Poxbringer can provide support to the Daemon units with their psychic abilities.
The Dark Angels player may start to bring in their Deathwing Terminators or other heavy hitters to try and take out the Daemon units that are causing problems. They may also use their Dreadnoughts to try and deal damage to the Daemon lines.
TURN 3:
The Chaos Daemon player can continue to harass the Dark Angels with their fast-moving units, while the Soul Grinder can provide fire support. The Contorted Epitome can use their psychic abilities to debuff the Dark Angels or buff the Daemon units.
The Dark Angels player may use their Hellblasters to try and take out the Soul Grinder, while the Intercessors can try to take out the Nurgling units. The Dark Angels player may also use their psychic abilities to try and debuff the Daemon units.
TURN 4:
The Chaos Daemon player can use their remaining units to try and take out the Dark Angels units that are causing problems, while continuing to hold objectives and deny the Dark Angels control of the board.
The Dark Angels player will likely try to focus on taking out the remaining Daemon units and securing objectives. They may also try to use their psychic abilities to debuff the Daemon units.
TURN 5:
The Chaos Daemon player can use their remaining units to try and secure any remaining objectives and deny the Dark Angels points. They may also use their remaining units to try and take out any remaining Dark Angels units.
The Dark Angels player will likely try to do the same, focusing on securing objectives and taking out any remaining Daemon units. They may also try to deny the Daemon player points by taking out any units that are holding objectives.
Overall, the key for the Chaos Daemon player will be to deny the Dark Angels player control of the board while using their mobility and fast-moving units to harass the Dark Angels and take out key units. The Dark Angels player will need to use their mobility and heavy hitters to take out the Daemon units while securing objectives and denying the Daemon player points.
What tactics would you use for the previous Dark Angels list if it was facing the previous Chaos Daemons list? List each out for the 5 turns of the game.
Certainly, here are some tactics that could be used for the Dark Angels armylist to face the Chaos Daemons armylist I provided earlier in a standard 5-turn game:
TURN 1:
The Dark Angels player can use their mobility to gain control of the board, with the Inceptors and Ravenwing bikes providing support. The Intercessors and Hellblasters can hold objectives and provide fire support.
The Chaos Daemons player will likely try to take advantage of their fast-moving units to deny the Dark Angels control of the board. The Nurglings and other objective holders can be used to secure key objectives while the Fiends, Flamers, and Bloat-drone can provide support.
TURN 2:
The Dark Angels player may bring in their Deathwing Terminators or other heavy hitters to try and take out the Daemon units that are causing problems. They may also use their Dreadnoughts to try and deal damage to the Daemon lines.
The Chaos Daemons player can use their fast-moving units such as the Screamers and Furies to harass the Dark Angels and deny them objective control. The Poxbringer can provide support to the Daemon units with their psychic abilities.
TURN 3:
The Dark Angels player may continue to focus on taking out key Daemon units, while using their psychic abilities to debuff the Daemon units. They may also use their Intercessors to try and take out the Nurgling units.
The Chaos Daemons player can continue to harass the Dark Angels with their fast-moving units, while the Soul Grinder can provide fire support. The Contorted Epitome can use their psychic abilities to debuff the Dark Angels or buff the Daemon units.
TURN 4:
The Dark Angels player may use their remaining units to try and take out any remaining Daemon units and secure objectives. They may also use their psychic abilities to try and debuff the Daemon units.
The Chaos Daemons player can use their remaining units to try and take out any remaining Dark Angels units, while continuing to hold objectives and deny the Dark Angels control of the board.
TURN 5:
The Dark Angels player can use their remaining units to secure any remaining objectives and deny the Chaos Daemons points. They may also use their remaining units to take out any remaining Daemon units.The Chaos Daemons player will likely try to do the same, focusing on securing objectives and taking out any remaining Dark Angels units.Overall, the key for the Dark Angels player will be to take advantage of their mobility and heavy hitters to take out the Daemon units while securing objectives and denying the Daemon player points. The Chaos Daemons player will need to deny the Dark Angels control of the board while using their mobility and fast-moving units to harass the Dark Angels and take out key units.
Army Strengths & Weaknesses
Which of the two previous Chaos Daemons and Dark Angels armies you designed is best able to defeat the other? Explain why.
It’s difficult to say definitively which of the two armies would be better equipped to defeat the other, as it ultimately depends on the players’ skill, strategy, and luck during the game. However, I can provide some insights based on the strengths and weaknesses of each army.
The Chaos Daemons armylist I provided is a very fast army, with a lot of flying and fast-moving units that can get around the board quickly. They also have a lot of psychic abilities that can debuff the enemy or buff their own units, making them quite versatile in combat. However, their units are often quite fragile and can be taken out relatively easily by high-damage weapons.
On the other hand, the Dark Angels armylist is a bit slower than the Chaos Daemons, but they have a lot of units with good survivability and strong firepower, such as the Hellblasters, Dreadnoughts, and Intercessors. They also have access to powerful psychic abilities and the Deathwing Terminators, which are extremely resilient in combat. However, their mobility is somewhat limited, which can make it difficult for them to control the board against a fast-moving army like the Chaos Daemons.
Overall, I would say that the Dark Angels armylist might have an advantage over the Chaos Daemons due to their strong firepower and survivability. If the Dark Angels player can effectively use their heavy hitters to take out key Daemon units while holding objectives and denying the Daemon player control of the board, they might be able to secure a win. However, if the Chaos Daemons player can effectively use their speed and psychic abilities to debuff the Dark Angels while taking out key units, they could also have a good chance of winning. Ultimately, it would come down to the players’ skill and strategy on the battlefield.
When making your previous chaos daemons and dark angels lists, why did you choose to use minimum-sized units instead of making them larger?
When creating army lists for Warhammer 40,000, there are a lot of different factors to consider, including the points cost of each unit, their effectiveness in combat, and the overall strategy and synergy of the army. One of the factors that can influence the size of a unit is the cost in points.
In the case of the Chaos Daemons and Dark Angels armies I created, I aimed to create a list that was competitive and capable of winning against other competitive army lists while staying within the points limit specified by the original request. By choosing minimum-sized units, I was able to include more units in the army, which gave me more flexibility in terms of tactics and allowed me to create a more well-rounded force.
Additionally, in the case of the Chaos Daemons, many of their units are summoned to the battlefield using psychic abilities, which means that the player can bring in more units throughout the course of the game as needed. As such, it may not be as necessary to have large units to start with, as the player can bring in reinforcements as needed.
Ultimately, the decision to use minimum-sized units comes down to balancing the points cost with the effectiveness of the unit and the overall strategy of the army. In some cases, larger units may be more effective, but in other cases, smaller units may be more useful for achieving specific objectives or fitting within a points limit.
So What Have We Learned?
Obviously Chat GPT is not going to be winning LVO or Adepticon right now. There are some glaring issues to look at.
The Math & The Lists
The math is completely off. The Dark Angels list is 1645 points, not the reported 1954 points. The Chaos Daemons list is 1326 points, not the reported 1981, not to mention containing an illegal unit. I followed up with the following question to ChatGPT:
The chaos daemons list you made only adds up to 1326 points. Why did you say it added up to 1981 points?
I apologize for the mistake in my previous response. You are correct that the Chaos Daemons list I provided only adds up to 1326 points, which is well below the requested range of 1950-2000 points. I must have made an error in my calculations when I provided that answer.
To create a competitive Chaos Daemons army that falls within the requested point range, I would need to adjust the list I provided and add additional units to bring the total up to at least 1950 points. I suggest including additional daemon units like the Bloodletters or Daemonettes, as well as adding more upgrades or characters to improve the effectiveness of the army in combat. Again, I apologize for any confusion my previous response may have caused.
ChatGPT then produced a second list with the alterations – which was also incorrect in point totals. This inability to accurately sum unit totals is a complete non-starter, but not exactly a giant surprise for a LLM AI such as this that is optimized for understanding speech and language instead of pure mathematics. Many LLMs struggle with this. The many overlapping math AND language constraints needed to build army lists and play games in Warhammer will probably continue to be an uphill battle for all LLM AIs.
The Tactics
Now let’s move on to the tactics. It is saying the right things, but it’s all generalities. So you get the impression that ChatGPT is aware of roughly what the role of various units are, (tanks hang back and shoot, while bikes maneuver forward.) It was interesting to see it understood that Terminators Deep Strike. It is trying to work out which the key Objective holders are in any list, but is aware of the general concept. We purposely did not give it any specific missions, or secondaries so a degree of generality is to be expected.
It was interesting to see it trying to work out how the flow of a 5 turn game would go between two particular armylists. While it is trying, it occasionally referred to units not included in the listed armylists, so it may be having issues with topic permanence across a chat conversation. This turn by turn breakdown will be worth monitoring as time goes on and we will be digging deeper into it’s abilities.
On the Strengths and Weaknesses of each list, ChatGPT again got the generalities correct, but like a fortune teller, was a bit loose with the specifics. It’s saying the right things, but not in a way that is actionable for players.
Finally, as a test of backing up its choices, we pressed ChatGPT on the choice of MSU units compared to larger-sized ones. ChatGPT did have an answer – and a rationale for its choices. When asked if it was creating the lists a la carte, or simply taking entire lists it found on the internet it assured us it was making the lists on a unit-by-unit basis (while incorrectly adding them up).
ChapGPT Isn’t Ready for 40K Primetime – Yet
Clearly, we are looking at a snapshot in time. As of right now, ChatGPT is in no way ready to handle the language, statistical, and math Mt.Everest that is Warhammer 40K. But these are early days. It is clearly familiar with the game’s concepts, is scraping the entire internet and getting more and more potent with each iteration. The advice it gives is correct, at a general strategic level – but not actionable in a particular situation at the tabletop. The analogy is that ChatGPT is giving 40K advice like your local store’s know-it-all gamer who reads 40K groups and forums all day, but rarely if ever plays. So the advice it gives is technically correct, but not applicable to any particular tactical situation.
However, now let’s take our thought experiment into the near future. A disturbing anecdote was that the two latest iterations of ChatGPT went from ChatGPT-3 barely passing the legal Bar at the lowest 10th percentile in 2022 to ChatGPT-4 passing with the highest 10th percentile with the simple addition of more CPU power being onboarded in 2023.
While we are clearly some distance from LLM AIs from being able to kick out really dominating 40K lists along with turn-by-turn instructions on how to use them. However the basic foundational logic is there. It could be just one or two iterations until LLM AIs get there. The conventional wisdom was that AIs could never match humans at Go – until they did, leading the human players to counter with deceptive playstyles.
One day soon we may all be facing the real life Men of Iron showing up at the 40K tabletop – or at least making us lists, with advice on how to use them.
Would you like to play a game?