Fablecraft – A New Digital TTRPG Launches On Kickstarter Today
Indie gaming studio Riftweaver launched their “digital TTRPG” Fablecraft on Kickstarter today. What’s a “digital TTRPG”? Let’s find out.
At the end of March, we spoke with the folks at Riftweaver about their upcoming project, Fablecraft. They spoke excitedly about their deep love of RPGs, and about the possibilities they were hoping to open up with their new digital-first TTRPG.
Which is to say, a tabletop game that is designed to be played over a digital platform. And in fact, that comes with its own platform built in. Because Fablecraft is both a toolset and a ruleset. Everything you need to play it, completely functional, is all in one digital package.
Fablecraft Launches on Kickstarter
So what is Fablecraft? It’s both a game and a digital platform. With integrated text, video, and audio chat, as well as a virtual tabletop that you can play on any device, be it a PC or tablet, or phone. And it’s one that’s easy to pick up and play as well. The tabletop/platform handles a lot of the busywork of an RPG. Which is mostly math, but keeping track of things as well.
Here’s a little about the game itself from the Kickstarter:
Party members play Mages – the superheroes of Mythas – who find they can wield magic better than most. Step-by-step character creation is quick and seamless, so you can dive straight into the story, and evolve your character as you play.
Whether you’re a first-time or forever GM, running our ready-to-play adventures is a breeze. Story prompts, quest objectives, and NPC summaries are easy to reference when you need them. You can homebrew your own adventures, too.
Choose from a library of artwork and music to set the perfect scene. Drag and drop images to change the backdrop or to introduce an NPC or creature. Switch lighting and music with a single click or tap. Upload your own assets to suit your story.
Fablecraft prides itself on being easy to play. It runs off of a d6, die-pool-based system. But what really jumped out at us was how you can mix and match character creation. At launch, there’ll be four classes (6 if they hit stretch goals) and three fighting styles. And you can mix and match the fighting style. So you could play a Rogue, for instance, who is actually a Healer.
And, of course, there’ll be plenty of tools to get in there and create your own stuff. From your own adventures or new maps to whole new worlds. Riftweaver’s goal is to have every tool available to the player base at some point. Kickstarter backers get to dive in first, getting beta access a full year before anyone else.
So if this seems like something you’re interested in trying out –