Goatboy’s 40K Meta Loser – Still Too Many Rerolls
Goatboy here talking about 10th Edition rules previews. Why are there so many dang rerolls? It’s an issue, so let’s talk about gameplay and chance a bit.
Any game will always have a bit of chance involved in it. Having predetermined interactions that will never change is a recipe for “boring” gameplay. The chance to fail is just as important as the chance to succeed. These “failures” drive gameplay and make players look at different decisions and choices to try and “right” the ship into a win. Removing some of that with stacks and stacks of rerolls starts to get boring.
Take a look at both the Space Marine’s Oath of Moment, and the Drukhari’s Empowered Through Pain. These are just two entire factions that have easy army-wide access to a lot of rerolls.
The Psychology of Dice Rolling Failure
How many times have you had a unit shoot at a weak option of yours on the table top and instead of rolling hits/wounds and your saves you just pick them up. Watching someone throw 20+ dice, reroll all the misses, reroll the hits for lethal hits, and then do it all again with wounds. It starts to get rather tedious to hope they roll bad and then reroll into bad rolls. I think it also lessens the emotional highs and lows of a game and makes it more clinical.
Of course this isn’t to say all Rerolls are not bad. I just think at times we have too many. We just need to be worried about rolling that 1. We need to be sad if your 2+ to hit actually fails at times. We need to be worried about failing that armor save.
Constant Rerolling & Gambits
What do you y’all think? Do you enjoy throwing your dice, sorting thru your misses, and then rolling again? Do you get more upset if you get all misses again with your rerolls? Do you like the idea of fishing for critical dice rolls as well?
I know I feel like the roll to get critical hits feels better then just rerolling 2+ to hits into just all hits. That desire or gamble for super success feels ok especially with some of the limits on those interactions. I wonder if the Desperate Gambit aspect of 10th Edition might be intended to makes up for the common rerolls. They may have been introduced to keep that highs & lows gambling nature to the game psychology – even if tons of dice get rerolls.
Does it sometimes feel like there shouldn’t be rolls and when you touch a unit you should just say – they are all gone? We already have Torrent and automatic hits. Could there just be something that says Auto-wounds again added to the game in the future? To me, without the threat of a critical failure the game feels less exciting at times. And at the end of the day we all play this game to have fun, and feel something. Right?
Are you in favor of heavy rerolls, or do prefer the emotional gamble of rolling high or low?