Goatboy’s Grimdark Armylist – Chaos Daemons Last Hurrahs for 9th
Goatboy here with a Chaos Daemons big monster army I’m using for my last two 9th Edition 40K events. I think this one has enough game to wrap up the Edition!
Chaos Daemons is a faction I’ve always loved to play throughout all the editions of 40K. It fits that my last 9th Edition games will be with the big Chaos monsters I love. I’ve already played one event with it and plan a few tweaks before I finish off with the Kansas City Open in a few weeks throwing down on the Goonhammer team of degenerate 40K monsters of rock.
About My Big Chaos Monsters
But enough talking about that – let’s talk about the list. Like I said this list plays four big monsters and then a ton of utility guys that can help me win games by being fast and annoying to remove. Yup, this means I am playing a ton of the Tzeentch stuff. A 3+ shooting save mixed with a very fast movement equals gold in the current edition of 40K.
Initially I played Skarbrand – who is fun but just doesn’t do enough for what I needed in the game. I really needed a model to help me cast Warp Ritual and still be a “threat” to things on the table top. As Skarbrand really doesn’t have any “protection” beyond not being able to be targeted by Psychic spells. This is an issue as I found having all my big monsters with a negative -1 to hit was very powerful – especially stacked with another -1 from the Warp Storm. This nerfs the current plus one to hit that is always a threat to any big monster that can’t hide.
Heck just this set up alone was how I beat 3 Imperial Guard players in a row this last weekend at the Alamo GT in San Antonio. Going for those stacks just meant I could force weapons to lose some hits – thus allowing the power of Borne Soldiers to be less due to just having much less damage stacked on top of you. It didn’t help versus the Admech game I lost (Good job Justin!). But there isn’t much I can do with 80 shots that wound you on a 4+ to hit due to ignoring all modifiers as well as my feelings.
So this leads me to looking at the good ole Keeper of Secrets as a replacement for Skarbrand. It gives me another caster for Warp Ritual, gets some powerful negative to hit/wound stacks, and is faster than the most angry of Bloodthirsters. All of this and being a bit cheaper means this model will most likely help me win more games. Plus – it lets Be’lakor and the Lord of Change go a bit more aggressive in the game as I have the Keeper to hit the middle and do the ritual to gain me some points.
Goatboy’s Big Monster Mash Chaos Daemons List – V.2
-Arks of Omen Detachment – FA
-Chaos Daemons-
-Undividied-
-HQ-
Be’Lakor – 420pts
Lord of Change – Warlord (-1CP) – Incorporeal Form, Baleful Sword, Exalted – Architect of Deception, Relic (-1CP) – Impossible Robe – 355pts
Bloodthirster – Exalted – Indomitable Onslaught, Relic (-1CP) – A’rgath, the King of Blades – 360pts
Keeper of Secrets – Exalted – Diaphanous Panoply, Shining Angels – 315pts
-Elites-
Flamers X 3 – 75pts
Flamers X 3 – 75pts
Flamers X 3 – 75pts
-FA-
Screamers of Tzeentch X 3 – 75pts
Screamers of Tzeentch X 3 – 75pts
Screamers of Tzeentch X 3 – 75pts
Flesh Hounds of Khorne X 5 – 75pts
PTs: 2000 CP: 3
Chaos Daemons Last Hurrah Tactics
This is a pretty simple list with all the chaff basically having a 3+ and the dogs staying towards the back. I wonder if going with 1 Beast of Nurgle might do better as a backfield objective holder but the Khorne Dogs can help with a random deny as needed. All of the Tzeentch things are very fast so getting somewhere and holding an objective – or just insuring the Reality is properly rebelling is a good thing.
From the 10th Edition Chaos Daemon preview it looks like my army might be getting better – again all dependent on the points. We’ll see if the Flamers get torrent back in the future and if this big pile of monsters still has legs to run around the table.
Looking forward to 10th and ALL HAIL THE PRIMORDIAL ANNIHILATOR!