Warhammer 40K Darktide: Patch 9 – Garbs And Penances
Garbs and Penances are at the heart of Warhammer 40K: Darktide Patch 9. More cohesive team play and cosmetics await.
A new patch has hit for Warhammer 40K: Darktide. Patch 9 promises new updates in the form of new and updated Penances. Penances are the game’s gameplay challenges, like “kill 100 enemies that are over 25 meters away. They’re achievements that come with built in rewards, in the form of new cosmetics.
There are five tiers of cosmetics all in all. But there’s more than just these two elements. Along with the new challenges, Darktide Patch 9 also brings some rebalanced enemies, feats, and more. Let’s take a look!
Warhammer 40K: Darktide – Patch 9
We have added new sets of class penances, with tiered cosmetic rewards to go along with them. The new penances provide more straightforward progression goals and are aimed at reinforcing the class roles, rewarding playing them well without disrupting the game.
The old class penances have been moved to a tab at the bottom of the penance menu under ‘Redacted.’ We consider them to be more of “trick challenges, ” often requiring the entire team’s collaboration and a break from normal gameplay. This can be a lot of fun but should not be mandatory or forced upon unsuspecting teammates.
Some of the old penances have also undergone some number tweaking to make them more achievable as a solo player without interrupting your teammates. Also, we have added a private session requirement for some Ogryn, Psyker, and Zealot penances to clarify that they require full team collaboration to be completed.
We have also updated some of the existing penances. The Steam/MS Store achievements will be updated to have the same requirements as the penances with the same name.
There are six new penances for each class. And every class gets at least one updated penance, which might be either easier to accomplish, or only doable in a private game.
As far as balance changes, enemy units have been given some love across the board:
Changed spawn distribution for Heresy and Damnation, weight default population towards more Scab Maulers while introducing more variations of Elite patrols. Please note that the total amount of Elites and total threat value of all enemies spawned remains the same.
Made heavier stagger variations require more impact for Scab Maulers while tuning their walk switch distance and increasing their ranged stagger resistance. They should still stagger, but prefer the lighter stagger reactions. This makes them less prone to fall over with the rest of the horde and instead stand and take the pain.
Check out a full list of the patch notes here.
You can download Darktide Patch 9 today!