‘Warhammer 40K: Darktide’ – Hotfix 1.1.2 Fixes Crashes, Unstoppable Thunder Hammers
Warhammer 40K: Darktide‘s new Hotfix, 1.1.2, tackles some difficult crashes but fixes the supercharged Thunder Hammer too. Can’t win ’em all.
There’s a new hotfix in for Warhammer 40K: Darktide. Hotfix 1.1.2 brings with it some much-needed repairs to a couple of gnarly crashes. Thunder Hammer layers will, however, have to figure out how to fight bosses once again.
At any rate, there’s a new hotfix in town. It’s live on both Steam and the Microsoft Store. Here’s a look at everything inside.
Warhammer 40K: Darktide – Hotfix 1.1.2
Here are the notes for Hotfix 1.1.2. Of course, you can check Steam for more about Warhammer 40K: Darktide.
- Fix for crash when throwing projectiles and hitting destructible scenery.
- Improved decision logic for the Chaos Spawn leaps trajectory to minimize cases where it gets stuck on something along the leap (e.g. small box).
- Patch #10 included a change aimed at fixing sprint and firerate interactions, which had an unintended impact on charge attacks while sprint-sliding. Fixed so that sprinting into slide does not break charging on ‘Brainburst’ and all Psyker staffs.
- Resolved an issue where the background colour of weapon or curio cards in the Loadout / Inventory view would not appear.
- The rewards of the first community challenge, “Memento Mori” helmets, now has properly applied decals.
- The reward of the second community challenge, “Convict’s Ink” tattoo, is now available. Follow the instructions on the launcher to claim it for your account.
- Fixed an issue where trinkets could not be equipped to the “Dolumar Basalt” Braced Autogun weapon skin.
- Fixed bug on the blessing ‘Thrust’ that caused miscalculations of power bonuses. Blessing power bonus should now line up with text in-game, at max tier 20% bonus stacked 3 times, rather than defaulting all tiers to 50% stacked 3 times.
Of course, now that Thrust is working the way it was meant to, that just means Boss Fights actually *happen* now.