New RPG Roundup: ‘Oldskull Swords & Sorcery’, New Epic Encounters, Warhammer Fantasy Roleplay, & More
It’s time to roll the dice on new releases! Come check out this week’s batch of brand-new tabletop role-playing games.
Epic Encounters
Cave of the Manticore: Manticores are renowned for their savagery, a cruelty bordering on sadism, and a willingness to work with other creatures in order to indulge such appetites. Manticores rarely partner with their own kind—seeing in them a refracted vision of what they lack—but do work with organisations with a taste for blood, pain, and viciousness.
Camp of the Bandit Twins: Anywhere there are merchants, traders, or simply people with gold and insufficient security, bandits are never far away. And there are few more ruthless and deadly in their banditry than the Villon Twins: expert swordsmen, charismatic leaders, and vicious killers. Somebody must put a stop to them, and their camp of larcenous rogues.
Warhammer Fantasy Roleplay: Sea of Claws
To the north lies the bitterly cold and tempestuous Sea of Claws. The sea separates the Empire from the lands of Norsca, where Marauder tribes beseech the forces of Chaos for glory and power and vast monsters make their lairs in the fjords.
The coastal provinces of the Empire, desperate to escape the stranglehold of Marienburg, scramble to construct mighty navies and sea defences. Sailors, explorers, pirates, and wreckers all rub their hands in thought of the wealth to be won — but whilst a life on the ocean waves can reap great rewards, the risks are greater still. Sea of Claws is a guide to adventuring on the seas of the Old World.
Oldskull Swords & Sorcery
In his most ambitious work to date, Kent David Kelly of Wonderland Imprints proudly presents to you the Oldskull Swords & Sorcery (OS&S) fantasy role-playing game system, the culmination of over ten years of development. Book One: Adventurers is the ultimate guide for old school character creation, providing players and Game Masters with everything they need to orient themselves in the classic world of fantasy, witchery, and high adventure.
This introductory volume includes all of the known character creation house rules from Gary Gygax’s own Lake Geneva campaign. The rules herein are designed to fully modernize the 1974 game experience, without corrupting the original designers’ intent. You will also find many Arnesonian touches of systems design and game mastery throughout.
Wastes of Chaos – 5e
A Storytelling Game of Environmental and Spiritual Horror. Gaia is dying. The ices melt, while the seas swell. The heat rises, while the forests wither. Extinction threatens millions, in favor of the few. The Garou—warlike shapeshifters torn between Rage and spirit, between Wolf and Man, and champions of the earth-mother—have failed. The Apocalypse is here.
Yet, a new generation of Garou now call upon their Rage to confront the forces of destruction, avarice, and greed ravaging the earth-mother. With tooth and claw the Garou will wrest her from the brink of death—or follow her enemies to the grave. Will you answer their howl? What legends will the Garou sing of you? When will you Rage?
Getaway to AdvenSoulmist Core Book
In Soulmist, you enter the world of Fyera as one of its heroes, leading the charge against the forces of the Dark Saints who hide in the shadows beyond the Darklands. The Old People of Fyera have united in Penumbra and in the Lands of the Old Days in order to be victorious between this new struggle.
However, this is a war unlike any before it as it is not only fought in the field of battle but the very soul spark of every living creature in Fyera. The victors of this endless war shall determine the colour of these sparks once and for all.
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