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D&D: Five of the Most Flavorful Feats

4 Minute Read
Nov 27 2023
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In D&D, feats can add extra abilities to your character. But some go above and beyond, sprinkling in more flavor when you take them.

Feats are one of the most popular “optional” rules in D&D. And while there are a few out there, like Great Weapon Master, Polearm Master, and Sharpshooter, that stand out as the peak of combat ability. But some don’t just change your character’s capabilities, some change whole things about your character.

They give you a broader look at their world. Whether making your background play a little more of a role in the way you play your character or defining new things about your character, these feats give you a whole lot more flavor.

Scion of the Outer Planes

Scion of the Outer Planes is the newest feat on this list, introduced in Planescape: Adventures in the Multiverse. This feat means your character was infused with the energy of one or more of the Outer Planes. It gives you access to a Cantrip, for starters, and a significant connection to a specific part of the multiverse. This feat is a great narrative signifier to mark your adventurer as a little more “extra”.

Squire of Solamnia

Introduced in the Dragonlance: Shadow of the Dragon Queen book, as part of the ties that bind characters to the world of Krynn, the Squire of Solamnia feat is all about being a knight. It gives you the ability to mount up quickly, which is nice, but more to the point, it lets you make an attack with Advantage and also gives you a bonus 1d8 of damage. All good stuff. But it also represents your dedication to being part of a Knightly Order. Even if you’re not on Krynn, a feat like this can help make you feel tied to a more martial organization.

Aberrant Dragonmark

Aberrant Dragonmark is tied to Eberron, but it’s another feat that could easily exist outside of it. The feat is kind of like Magic Initiate, in that it gives you access to a spell and a cantrip, but you also get some additional effects, either regaining hit points or doing damage to nearby creatures as your power fluctuates. It’s a great “protagonist” type feat, since it marks you, literally, with some roleplaying suggestions in the form of your Dragonmarked Flaws.

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Fey Touched

Fey Touched is one of the newer go-to feats from Tasha’s Cauldron of Everything. Superior to most of the spellcasting feats, Fey Touched grants you access to Misty Step (a 2nd level spell) as well as a 1st-level spell of your choice (as long as it’s Divination or Enchantment). But it also marks you as touched by the Feywild. You’re either part Fey or you’ve been exposed to it, or perhaps been bewitched by one of the Fey creatures out there. Either way, it’s a fantastic hook to play around with.

Initiate of High Sorcery

And finally, the other Dragonlance feat: Initiate of High Sorcery. It’s a feat, at it heart, dedicated to being a part of a specific order of magic users. In this case, it paves the way for eventually becoming a Mage of the White, Red, or Black robes, as well as granting your character two bonus spells that they can cast once per day, each, without a spell slot or components.

But it also marks your character as part of a magical order. The bonus spells reflect additional arcane training. And even if you never took the other feats, or aren’t playing on Krynn, it’s a good way to inject that little bit of flavor into your character.

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And as we all know, the best characters are from Flavortown.

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Author: J.R. Zambrano
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