Let’s Play D&D With Invincible
Invincible is back with season two this week! So let’s add Mark Grayson to our D&D and see if he would actually be ‘invincible.’
Season two of Invincible premieres this week, and we are looking forward to this latest addition to the “Super heroes would kind of suck to have in real life, right?” genre. In comparison to the mega popular Marvel and (sometimes) DC stories, shows like this are equal parts refreshing and sobering… And we can’t seem to get enough. But that’s not Mark’s fault! So let’s invite him over to hang out and play D&D with…
Invincible
Invincible is one of those kitchen-sink sort of superheroes with a ton of different powers. Luckily, all of those heroes tend to have the same couple of core (and usually overpowered) abilities, so they’re fairly easy to keep track of. In the case of our Invincible D&D sheet, he’s got flight, super strength, durability, quick healing, speed, and stamina.
A pretty standard mix. Unfortunately, there isn’t really a perfect way to put all of these powers on a sheet in a D&D setting, which is good because playing with a totally broken character isn’t much fun for everyone else. But it does mean that our sheet won’t really be quite invincible.
I thought about getting flight from a magic-casting class like Sorcerer for a bit. But I also wanted to make Mark a Protector Aasimar since he’s from a race of protector space aliens. And that race pick comes with flight already. This works out well because, frankly, I think any magic class would be too complex for Invincible. He tries his hardest, but at the end of the day, he’s a simple punch guy.
To be clear, there’s nothing wrong with being a simple punch guy; they’re an integral part of D&D. But while there are magic users and tacticians and thieves, Invincible is none of those. He’s a strong guy who’s good at hitting stuff and can happen to fly.
So, wanting a character who’s good at punching, can do so quite a bit, is quick around the battlefield, and can heal himself faster than the average adventurer, I decided to go with a Monk. And not just any Monk, the Way of the Fist classic-punch-guy Monk.
After I’d finished rolling up this character his hit points were a bit lower than I wanted. In fact, they were a lot lower than I wanted. But as a Monk we can’t insulate him with a lot of armor, so we had to boost those numbers. I took Durable and Tough both off of the Feat list to give him not only an immediate HP boost but to make sure his healing was that much faster.
And as for those stats, his Strength, Dex, and Constitution had to be pretty high. But when it comes to Intelligence or Wisdom… Well, this isn’t a stupid character. But he did name himself “Invincible” almost immediately after realizing he had superpowers at all and then went on to receive one of the most hearty ass kickings I’ve seen on TV almost right away. I wish his Charisma was a bit higher because Mark is a rare superhero with a genuinely great personality. But he needed to dump stats.
How would you make Invincible for a D&D setting? Are you excited for season two? Have you read the comics or will this all be a surprise for you? What movie, show, comic, game, or book should we make sheets from next time? Let us know in the comments!
Happy adventuring!