New RPG Roundup: Take Down Undead in the Wild West
It’s time to roll the dice on new releases! Come check out this week’s batch of brand-new tabletop role-playing games.
Twice Dead in Terminus – 5E Compatible
You’ve been deputized by the heavens and hells to investigate and take down a posse of undead outlaws. The Afterline, a mystical train that takes souls to the afterlife, is in danger of being destroyed, and only a band of magnificent adventurers can take up arms to save it.
Explore the town of Terminus, meet its townsfolk, and learn about the Afterline and the larger forces in play who would see it protected… or destroyed. Ride out into the Dust in pursuit of the notorious undead outlaw, The Man Who Died Twice, to stop his dastardly plans.
Brave the Storm! – 5E Compatible
It’s always stormy in the Vestruya Plains. This regional supplement unveils a new realm of adventure. Brave ethereal storms, meet native factions, explore dangerous locations, and face new creatures in battle. Chapter 1, “The Chuvari,” introduces a spiritual tribe with a sacred duty—protecting Geistcrown from those who would use its power malevolently.
The spiritwalkers of the Chuvari are mages of great power, renowned for their connection with the spirit realm. Chapter 2, “The Selgirs,” covers a faction of nomadic air genasi living on floating rocks. The Selgirs use gliders to travel long distances with ease, guide herds of beasts away from danger, and watch for incoming storms.
Age of Ambition: Heights of Power – Unique System
The lifepath system presented in the Age of Ambition core rulebook is great for generating starting characters, but it is less apt at producing the most powerful of heroes—those with exceptional abilities and legendary skills. This book remedies that, providing a selection of options suitable for more experienced and renowned heroes!
Heights of Power is a key supplement for the Age of Ambition roleplaying game. Its features include Numerous powerful capstone traits, each representing a masterful ability suitable for veteran heroes. A selection of arcane fighting styles, each containing superlative techniques for those who mix magical with martial prowess. A new system of archmagery presents myriad options for those seeking to eschew common spells in favor of working their will on the raw energy of magic itself.
Search for the Eye – Shadowdark
In The Search for the Eye, a level-3 Shadowdark adventure, the characters seek a place known as the Eye of the West, an ancient giant relic that is said to be able to provide any piece of information for a ruinous cost. Whatever they need can be learned through the power of the eye.
All evidence points to Drake’s Pass, a remote hamlet where the locals know of the eye from myths and oral tradition. One woman in town claims to have visited the place decades earlier but the locals attribute her ramblings to a strange condition that has caused her to become older than she appears. All in all, the adventurers are sent to consult a harsh fey oracle in Cherryplum Forest. The Tree Goddess may well know where the giant ruins are located and point them in the right direction.
The Château of Stolen Memories – 5E Compatible
Consciousness comes back slowly. You awake on a cold stone floor. Black vines coat the stone walls around you. Blood and crushed grapes obscure arcane symbols beneath you. The people around you, are unrecognizable. You have no memories of this place, no memories of these people, and no memories of yourself!
The Château of Stolen Memories is a 3rd level 5E-compatible adventure for 4-6 players that centers around a devil’s bargain, made centuries ago, dooming two families to an eternity in a hotel of the damned…a hotel that travels the cosmos offering a hellish deal to the dying, and for those who solve its riddle, salvation.
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