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New 5e RPG Roundup: ‘Level Up: Monstrous Menagerie’, ‘Talent and Psionics, ‘Lazy Dungeon Master’ & More

4 Minute Read
Jan 5 2024
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Psionics, monsters, a little anime influence and an unprepared dungeon master are all here for this week’s 5E RPG new release roundup.

It’s time to roll the dice on new 5E compatible releases! Come check out this week’s batch of brand-new tabletop role-playing games.

Deep Magic Volume 1

Command 400 New Spells for 5th Edition!
No matter how you slice it, magic is at the heart of fantasy—and nothing makes that more real than a massive tome of spells.

Deep Magic Volume 1 collects, updates, tweaks, and expands on years of magic from Kobold Press with more than 400 new and revised spells and other options:

Theurge base class, blending the arcane and the divine in one caster
16 divine domains, such as Beer, Frost, Justice, Moon, and Time
11 arcane traditions, such as the Elementalist and the Timekeeper
4 sorcerous origins, including the Farseer and Serophage
3 otherworldly patrons, 3 druid circles, 3 ranger and martial archetypes, 2 bard colleges, and 2 sacred oaths
Plus expanded rules for familiars and much more!

Level Up: Monstrous Menagerie

Monsters both fiendish and friendly

The 530-page Monstrous Menagerie provides nearly 600 monsters, variants, monster templates, and hordes for your Level Up: Advanced 5th Edition game. Populate your game world with classic monsters ranging from the lowly stirge to the terrifying tarrasque, along with new horrors like the khalkos and the phase monster. Challenge even the mightiest adventurers with elite monsters like great wyrm dragons and the Medusa Queen. Use simple templates to create new monsters like zombie sea serpents and merfolk alchemists. Overwhelm opposition with stat blocks representing hordes of guards, skeletons, or demons.

Old favorites, updated!

This book takes the core 5E monster book and revises every monster with new math, more actions, new variants, and greater depth. Even seasoned players will be surprised by their foes’ new tricks!

The Talent and Psionics

Brains are better than Brawn!
This fifth edition supplement features MCDM’s next class, The Talent — a hero that uses mind powers to battle monsters and overcome obstacles. This is the MCDM take on the psion!

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Characters with extraordinary mental powers not derived from prayer or magic feature in many of our favorite stories—Eleven from Stranger Things, Professor X or Jean Grey from the X-Men. Many of Stephen King’s stories, like Dead Zone or Firestarter, feature pyrokinetics or telekinetics. The Talent and Psionics gives you rules to build these characters.

Talents don’t use spell slots. Instead, when you manifest a power, you might gain strain. At first, strain isn’t anything more than an annoyance, but as it accumulates, it becomes more debilitating. Accumulating a lot of strain can actually kill a talent! It’s up to them to decide. How desperate is the situation? How badly do you need to succeed? How much are you willing to sacrifice to save your friends — or the world? The power is in your hands.

Magi-Knights Awakening

MAGI-KNIGHTS AWAKENING is a tabletop roleplaying game with rules based on the 5th Edition SRD. The theme and mechanics were heavily inspired by Magical Girl and Sentai shows and video games, especially those that made their debut in the 1990s.

In this core rulebook you will find the following:

  • A unique take on the 5e system in a modern 1990s setting, with gameplay broken down into School, Free Time, Investigation, and Patrol Phases.
  • Rules for players to create magical heroes and for the Magic Keeper (GM) to create their Herald, a mysterious mentor from another dimension.
  • Team mechanics including Statistic Generation, Squadron Combinations, Formations, and Convincing
  • Arguments to help enemies turn away from evil!
    Innovative ways to gain Social Points with other players and NPCs that give Bond Abilities to help characters succeed in difficult situations.
  • An expanded attrition system which includes mechanics for Stress, Exhaustion, and tracking a character’s Corruption and Trauma Points.
  • Statistic blocks for Cthulhu mythos-inspired enemies and detailed rules on how to create your own.
  • A hand drawn map of Lapis City, labeled locations with named NPCs, and a plethora of gorgeous anime artwork from artists all over the world!

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Return of the Lazy Dungeon Master

Return of the Lazy Dungeon Master is a book designed to help fantasy roleplaying Gamemasters get more out of their games by preparing less. Return of the Lazy Dungeon Master uses the experiences of thousands of GMs to help us focus on how we prepare our games, how we run our games, and how we think about our games.

Refined for five years after the release of the Lazy Dungeon Master, Return of the Lazy Dungeon Master is a complete stand-alone book that includes practical steps for focusing our preparation activities on those things that will bring the biggest impact to our game.

Backed by over 6,700 backers on Kickstarter and based on research involving hundreds of books, videos, articles, and interviews with top Gamemasters, as well as thousands of results from Gamemaster surveys, Return of the Lazy Dungeon Master helps us understand the best tips and tricks used by GMs all over the world to bring the most fun to our games.

Just so you know BoLS may collect a share of sales from the links on this page if you decide to shop from them. 


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