Deckbuilder ‘Cowboy Bebop: Space Serenade’ is Back in Stock!
Play as one of the four members of the Bebop crew as you hunt down Vicious in Cowboy Bebop: Space Serenade.
Humanity has spread across the solar system and governments must rely on bounty hunters to enforce a semblance of law in the vastness of space. Play as one of the infamous crew of the spaceship Bebop and hunt criminals in this action-packed and jazzy deck-building game.
Travel across the solar system and manage limited resources, use your cards and get help from other players to capture wanted outlaws and claim the rewards! Come head-to-head with the dangerous Big Shot Vicious and lay your reputation on the line for that final, juicy contract. Do you have what it takes to make it? Welcome to Cowboy Bebop: Space Serenade!
Cowboy Bebop: Space Serenade Overview
In Cowboy Bebop: Space Serenade, players are competing to capture outlaws to earn money to buy better cards to capture badder outlaws. You know, like a deckbuilder.
But on top of having to build their decks, players also have to manage the 4 different resources. These are fuel, woolong (money), clues, and strength.
On their turns, players will play cards from their hands, collecting the listed resources and performing the noted action. But cards are color-coded to the characters, and some combo with other characters. If a player plays a card with a second ability that matches their character color, they get to perform that second action as well.
But in order to capture a criminal, the players must first travel to one of the three planets that the criminal is on by spending fuel. Then, players spend their clues and strength to investigate and attack, nonrespectively. By spending enough of either resource, players can capture the criminals and turn them in for the bounty, with points also going to any player who aided in the capture.
Towards the end of the game, Vicious will show up, but not forever. Vicious has a special deck that will allow him to hop from planet to planet, hoping to evade capture. If that deck runs out before he’s captured, Vicious escapes! The game still ends, but it’s a fairly pyrrhic victory to the player’s ego.
Either way, once Vicious is defeated or escapes, whichever player has the most points wins!
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