New RPG Roundup: ‘Uncle Iroh’s Adventure Guide’, ‘Dragonslayer’, and More
It’s time to roll the dice on new releases! Come check out this week’s batch of brand-new tabletop role-playing games.
Dragonslayer Role-Playing Game
Hearken back to the Golden Age of Role-playing Games! Journey into a realm of myth and magic, where ancient legends and terrifying monsters come to life, and adventure awaits…
Inspired by the timeles role-playing tradition of the 1980s, this ruleset seamlessly integrates the simplicity of B/X with the chrome of First Edition. The book includes everything you need: races, classes spell, monsters, and treasure, combined in a single volume.
Rolemaster Treasure Law
For over four decades, Rolemaster has been the definitive fantasy role-playing game that combines realism and depth without sacrificing playability. Rolemaster Unified is the next evolution drawing upon the best elements of previous editions to create a streamlined and consistent game.
Rolemaster Treasure Law is the magic item system of Rolemaster Unified.
At the heart of Rolemaster Treasure Law is the definitive system for magic item creation. Revised, reformatted, reorganized and expanded, and fully integrated with Rolemaster Spell Law, three new distinct alchemist professions can utilize their spells to create magical marvels.
Traveller Companion Update 2024
The Traveller Companion is a compilation of variant and alternate rules. Variant Traveller creation systems allow specific tailoring, whilst alternate combat rules introduce hit locations and wound severity. Rules for hunger, thirst, temperature, atmospheric and water pressure effects make the universe more realistic, not to mention more hazardous. Encounters with animals and vehicles are also covered, along with the consequences of lawbreaking on personal and starship-operations scales.
The game universe is expanded with advice on using tools such as Travellermap and the Traveller Wiki, interpreting UWP data to flesh out a world, and additional spaceport types. The Companion also contains rules for starship operations in gas-giant atmospheres, traveling slower than light and in jump space, and making space travel more hazardous with minefields, missile salvoes, and new starship weapons. Also included are rules for entirely different styles of play such as narrative task resolution and the mundane events resolution system.
Deck of Old-School Encounters Set Two
72 MORE RANDOM ENCOUNTER CARDS FOR FANTASY RPGS!
Oh, you young whipper snappers. Back for more nostalgia, are you? I’ll tell you, sonny . . . it wasn’t all lava lamps and shag carpet. Sometimes, when the nights grew cold, we actually had to use our imagination to come up with encounters in these rickety old games. Thank goodness this deck is around to rescue you from the horrors of the past!
These cards work with any edition or variant of the classic ampersand RPG . . . and any other fantasy RPG that includes ogres, orcs, goblins, and the plethora of monsters we’ve grown to love after many years of adventure.
Avatar Legends: The Roleplaying Game – Uncle Iroh’s Adventure Guide
An exciting compilation of new adventure material and play options.
Uncle Iroh’s Adventure Guide expands the play material found in Avatar Legends: The Roleplaying Game with special GM tools to add multi-generational stories to your campaign, new NPC Legends, new playable character archetypes, and a brand new setting for stories of adventure and heroism—Jasmine Island!
Uncle Iroh invites you to explore this new corner of the Avatarverse with exciting adventures on Jasmine Island spanning across all five eras—you may work with Lu Ten to protect the island during the Hundred Year War Era, help Iroh with a White Lotus mission in the Aang Era, or defy corporations seeking to usurp precious resources from the island in Korra’s Era!
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