Ruins of Symbaroum Comes to D&D 5E With Two Expansions
Two new books bring the Ruins of Symbaroum under the D&D 5E umbrella. Check out The Throne of Thorns and World of Symbaroum.
D&D 5E and its overwhelming popularity make for some of the strangest bedfellows. For instance, Doctor Who, Adventure Time, and even Lord of the Rings, all popular franchises that all have their own custom RPG systems also have a 5E version. Everyone wants in on 5E. Even Pathfinder, who have been taking steps away from the OGL, is about to release a book for 5E (looking at you, Abomination Vaults).
It’s the biggest fish in town, and everyone wants a piece. This is, of course, why dark fantasy Symbaroum from Free League is getting in on the action. Two new expansions for Ruins of Symbaroum 5E are out today, giving you more dark fantasy options for your D&D games.
Hey, if you can’t beat ’em (and nobody can, that’s just how capitalism works), join ’em.
Ruins of Symbaroum 5E – Two New Expansions
First up, The Throne of Thorns Part I. This is part one of a sprawling campaign, or as the term is in the original Symbaroum system, a chronicle. In The Throne of Thorns Part I, which is deceptively named because it actually includes the first TWO episodes of the chronicle, adventurers will start to learn about the deadly Davokar Forest:
This hardcover, full-color book presents the first two episodes of the acclaimed adventure chronicle The Throne of Thorns, adapted for play with the 5e ruleset and the Ruins of Symbaroum setting books. Expect the stakes to be high, the competitors relentless, and the darkness ever present, for the forest of Davokar is about to awaken.
These are extremely detailed adventures. All told, The Throne of Thorns Part I comes with more than 20 color maps, 10 different handouts, as well as 50 different stat blocks from NPCs to monsters. You know. All the usual stuff you’d want to play the book. But when you get it, unlike the main maker of 5E products, you’ll also get a PDF.
Meanwhile in The World of Symbaroum 5E, you’ll get the official setting info for Symbaroum adapted to 5e:
It delves deep into the ancient history of the game world, and aside from general descriptions of people, places, and historical events, it provides the Gamemaster with lots of plot hooks and secrets, along with no less than seven detailed adventure landscapes centered around ruins in the forest of Davokar.
It is very much a GMs guide, even though the book has a “player’s section” it is for information purposes only. There aren’t any new classes or archetypes or things. But GMs wanting to run a dark fantasy game will find it invaluable with seven different “adventure landscapes” to play around with.