The ‘Adventure Time’ RPG Launches on Kickstarter to Mathematical Success
Almost a year after it was first announced, the Adventure Time RPG heads to Kickstarter. So come on, grab your friends.
Nearly a year has passed since Cryptozoic Entertainment announced work on the Adventure Time RPG. Last June, if such a time could be said to exist, seems so far away now. Especially since Cryptozoic has since shifted their focus to make the Adventure Time RPG a “5E experience” instead of using the “Yes And” system they previewed at last year’s Gen Con. This just goes to show, it’s never too late to change radically.
But yes, the new version of the Adventure Time RPG uses 5th Edition’s ruleset as a jumping-off point. Considering how much the D&D rules are referenced in Adventure Time, it’s not that much of a leap. However, it looks like Cryptozoic’s designers have put their own spin on the 20-sided die at the heart of the new system. Let’s check it out!
Adventure Time RPG – 5E in the Land of Ooo
Adventure Time: The Roleplaying Game is a tabletop RPG that lets you and your friends create your own heroic adventures in the Land of Ooo! Built as a fifth edition compatible game, it uses the d20 system and allows you to use the core D&D roleplaying game classes to stage heroic quests, hliarious encounters, and emotional journeys with the citizens of Ooo. Whether you play as a robot stitched together from ancient machinery, a candy person, or a strange Elemental from Lumpy Space, your heroes will face dangerous Monsters, unexpected Twists, and collect sweet Dosh that does cool stuff.
As you might expect, there’s plenty of new stuff to play around with, and most of it revolves around creating your character. For instance, some of the new options include a Wildberry Person Barbarian with a mutation. A Vampire Rogue with a robotic arm. A Rainicorn Bard. A Penguin Warlock. A Slime Person Monk. And even a BMO Druid (which is interesting, who would have thought BMO would be a whole species).
But the Adventure Time RPG puts its own spin on the 5E Rules. Starting with the STORY (Species Talent Occupation Resources Yonder) system of character creation. As you create a STORY you build a character according to a “STORY structure” which sounds a bit like a life path, but something designed to be a little more active. You make choices about your character, and may gain new skills, abilities, and stat boosts to reflect that.
I love the sound of that. I’ve always been a fan of making character creation a little more active and having a few more mechanical benefits. Does that mean every game needs to be a traveller where you can die in character creation? Absolutely not. But the Adventure Time RPG Kickstarter looks pretty rad.