MCDM’s ‘Where Evil Lives’ Now on D&D Beyond – Epic Battles and Deadly Lairs Await
MCDM’s book of epic dungeons and deadly boss fights, Where Evil Lives, hit D&D Beyond this week. Here’s why you don’t want to miss it.
MCDM’s other big book of big bads hit D&D Beyond this week. Live now, you can snag Where Evil Lives, a monstrous manual full of epic lairs and dungeons as well as the deadly monsters that dwell within.
Where Evil Lives, is a book of 22 different lairs each one building towards a climactic boss battle. These are ready-to-run encounters that can range from a single session to a multi-part adventure. If you want some good dungeon crawling action, with a special focus on a big setpiece type encounter at the end, this is the book for you.
Where Evil Lives on D&D Beyond
The best dungeons have fun boss battles, exciting hazards, and, of course, awesome treasure. Where Evil Lives: The MCDM Book of Boss Battles has all that plus everything you need to run a lair out of the book in a moment’s notice. Use a dungeon when you have nothing else planned, or build an entire campaign that leads up to a climactic encounter in a lair!
From a cave full of goblins for level 2 characters to a high mage’s tower for level 20 characters, these lairs set the stage for epic encounters and give DMs everything they need to plan and run their session.
Within the lairs featured in this curated collection, DMs will find:
- The hideout of a powerful, action-oriented creature (either a solo or leader creature role).
- Plot hooks to draw the players into the adventure.
- A map to provide a visual aid and help run combat and exploration.
- Ready-to-run encounters with minions and monsters that are associated with the lair’s guardian.
- New magic items and loot for the party to plunder
These 22 lairs are setting agnostic, can be dropped into any campaign, and can challenge parties ranging from level 2 to 20. So, whenever you’re in need of a dungeon with a big, bad boss, you can find the lair that suits your needs and run it as is or adjust it as you see fit!
All that to say, there’s a good variety of stuff here. I like this book because it illustrates that you can have interesting, exciting fights at any level. You don’t have to wait until you’re level 5 or 6 before you start having fights that are mechanically challenging. Even at level 2, which is one of the baby levels, where a single bad roll can still end your character, there’s room for epic encounters.
Where Evil Lives is a great way to dig in a little deeper to the mechanics of 5E and see what you can get away with. If you want crunchier, challenging fights? Don’t miss it.