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5E Compatible RPG Round Up: ‘Quest for Kanzar’, ‘Shotguns & Sorcery’, and More

5 Minute Read
Jun 14 2024
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A wild West preacher character for you to play, the Siege of the Silver Stag, and more in this week’s 5E compatible RPG round up.

It’s time to roll the dice on new releases! Come check out this week’s batch of brand-new 5E compatible tabletop role-playing games.

The Quest for Kanzar

The Quest for Kanzar is a 5e Compatible adventure set on the continent of Scionos, in the world of Ordinem. The Ordinem Compendium, The Continent of Scionos 1268, is also available on DriveThru, and it is currently free in order to help you learn about the world that this adventure is set in. Ordinem is 5e Compatible


Player’s Introduction

As a member of a group of novice adventurers you find more than expected when you set out to rescue a child from an adventure gone wrong. Starting in the peaceful land of Tessar, your first level character will make a long journey across country to distant lands in search of the tomb of a long lost king, and his treasure. There will be many adventures on route and who knows what perils wait in the lost tomb.

Game Master’s Introduction

This adventure introduces players to the continent of Scionos, in the world of Ordinem.

The quest provides a flexible story line that allows the players to explore part of the world, in which they can choose their own path and have many smaller adventures along the way.

Characters start at first level, and can level as far as fifth level or higher, depending on the adventures they have on route.

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Character Levels

For characters to climb from level 1 to level 5.

Wild West Classes: Preacher

Welcome to the noble world of the Preacher, where faith and righteousness illuminate the path through the lawless expanse of the Wild West. This booklet is your essential guide to becoming a beacon of hope, a healer of the wounded, and a relentless force against evil.

The Preacher is more than a spiritual leader; they are a figure of compassion, strength, and divine purpose. Whether mending the wounds of the weary, inspiring allies with uplifting words, or confronting wickedness with unyielding resolve, the Preacher embodies the moral fortitude and courage that can transform even the harshest frontier.

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In these pages, you will uncover the journey of the Preacher, from their spiritual awakening to their rise as champions of justice and mercy. Explore the unique blend of healing arts and inspirational leadership that defines this class. Learn how to heal the body and soul, inspire communities to stand together, and wield the power of faith to bring justice to the unruly lands.

Prepare to don the mantle of the Preacher, armed with faith and compassion. Your mission is clear: to bring hope to the hopeless, heal the broken, and stand as a bulwark against the darkness. The calling of the Preacher awaits – are you ready to spread hope and justice in the Wild West?

Siege of the Silver Stag

Siege of the Silver Stag is an adventure for a party of four to six 4th-level adventurers for 5th Edition Dungeons & Dragons. This one-shot is a horror survival adventure that requires the characters to survive waves of zombies while managing the conflicting personalities of the surviving NPCs during the interludes.

Siege of the Silver Stag includes a creative Threat System, allowing you to resolve a number of events with each of the NPCs in the tavern without including all of them in combat. The system relies on random tables, allowing for replayability from one session to the next. Each NPC has a backstory and motivations that weave with the lives of each other, and the events in the later stages of the adventure can vary depending on who survives the early waves. Included in the adventure are:

  • A custom map from Saga Mackenzie
  • Three new monsters
  • story ideas for future adventures
  • The unique Threat System that makes life easy for the DM

Shotguns & Sorcery

Dragon City

It’s a grim, gritty metropolis ruled over by the Dragon Emperor, with legions of zombies scratching at the city walls by night.

Whether in the streets of Goblintown or the prestigious halls of the Academy of Arcane Apprenticeship, people try to scrape by, make a living, and survive from one day to the next. You, however, are looking for something more than simple survival. And in this city, if you don’t make your own adventure, another adventure is sure to find you.

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Based on the fantasy noir novels of New York Times bestselling author Matt Forbeck, Shotguns & Sorcery: The 5E Sourcebook contains everything you need to move your game straight into Dragon City.

Grab a wand, a shotgun, and hold on tight to your flying carpet. It’s going to be a bumpy ride.

Shotguns & Sorcery: The 5E Setting is a 280-page book packed with all sorts of details about Dragon City and the people who live in it. This includes details on:

  • Cultures
  • Magic Items
  • Firearms
  • Monsters
  • Organizations
  • Player Races
  • Iconic Characters
  • Generic NPCs
  • and much more

It also features a full 36-page starting adventure for low-level heroes, perfect for launching your adventures in Dragon City.

In addition to all that, the PDF edition of the book comes with a full set of electronic extras for your game. This includes:

  • A set of blank character sheets, both in color and black and white, standard and fillable.
  • A set of printable inserts for your customizable GM screen (portrait orientation).
  • A set of 4k-resolution wallpapers for your computer.
  • A set of high-resolution backgrounds for your phone or tablet.

The Forlorn Ziggurat

In the deepest reaches of the dwarven kingdom, Ghin Faradum, there lies an ancient, cyclopean construction built by the extinct goblin civilization of yore. This pyramid-shaped edifice is dedicated to warding off an evil entity known as the Poisonous Deity. The goblins learned that this extraplanar being required a flesh tribute to inhabit in the Material Plane. Without it, the Poisonous Deity grows restless and dangerous. 3 years ago, a human expedition visited the place and was never heard of again. The lead explorer was taken over by the evil entity, the man is still there, having his lifespan enhanced by the Poisonous Deity.

Today, the explorer’s grandson hires the characters to escort him to the Forlorn Ziggurat. The young scholar wants to learn what happened to his grandfather and, if possible, continue research in his line of work. In the strange ziggurat, arcane powers beyond the comprehension of mortals are at play. The heroes require every ounce of courage to emerge alive from this quest.

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