Goatboy’s Grimdark Armylist: Tournament-Proven World Eaters
Here’s my tournament-proven and tuned World Eaters armylist, ready to go for the jugular in 40K 10th Edition!
Goatboy here again and I previously talked about how I enjoyed my last MSU World Eaters list from this past couple of 40K events. The list was a ton of fun, gave me a ton of options, and always let me feel like I had a chance. It also let me not worry so much if I lost a unit or two as I always had more to throw into the lines, hide behind a wall, and just slashed things up for Khorne. With that last playthrough in mind I thought – what would I change in the list to make it work better?
Cutting The Fat Out of the World Eaters List
Well, you are about to read it. I decided to remove some of the World Eater units that didn’t always help. The Rhino with Zerkers, Master of Executions, and Missile Kharn was fun, but it didn’t always help me in the game. In fact I thought a lot of the time I just used it to hold the back objective and maybe babysit my Forgefiends.
I rarely needed to do that, and while they did come out and punch a few things, a lot of the time, that 3rd wave wasn’t nearly needed as much. This had me going back and looking at what I could do to add it more punch or at least another Wave beyond the Maulerfiends. I initially set it up so that I could have 6 things Scouting and found that not always as useful, too – but it isn’t bad to have just in case.
The other big glaring change is, of course, the removal of Angron from the list. I found I didn’t need him, and while he is good – his points basically took away so much potential from the army. He had to get into combat to justify his cost. So, if he never came back, he wouldn’t be nearly as good. It also meant that my blessing rolls were almost always what I wanted – Feel No Pain and some kind of movement boost. I didn’t need to fish for the 3 6’s to regrow Daddy and instead could focus on just playing the mission, putting pressure as needed, and maybe winning the game.
Focussing On What Worked
The Forgefiends worked a lot better than I imagined and just gave me a chance to hurt so many things. The AP -3 was huge as well as the flat 3 damage. If I could pull a bead on someone, I would unload so much firepower into them – which in turn would help me activate a Maulerfiend or, at the very least, let some of my guys hit better. Just the ability to do damage beyond getting into Close Combat was great and I would say any World Eater player should look at them.
Here is the updated World Eaters list I might play at my next event. I feel it gives me all the options I want. It has good shooting, and tons of bodies to help hold objectives. If only the Maulerfiends had a higher OC, I would be set for life.
Goatboy’s Tourney-Proven World Eaters – V.2
World Eaters
Berzerker Warband
Strike Force (2000 Points)
CHARACTERS
Lord Invocatus (140 Points)
• Warlord
• 1x Bolt Pistol
1x Coward’s Bane
1x Juggernaut’s bladed horn
OTHER DATASHEETS
Eightbound (145 Points)
• 1x Eightbound Champion
• 1x Lacerators
• 2x Eightbound
• 2x Eightbound eviscerators
Eightbound (145 Points)
• 1x Eightbound Champion
• 1x Lacerators
• 2x Eightbound
• 2x Eightbound eviscerators
Eightbound (145 Points)
• 1x Eightbound Champion
• 1x Lacerators
• 2x Eightbound
• 2x Eightbound eviscerators
Exalted Eightbound (160 Points)
• 1x Exalted Eightbound Champion
• 1x Eightbound chainfist
1x Eightbound eviscerator
• 2x Exalted Eightbound
• 2x Eightbound chainfist
2x Eightbound eviscerator
Exalted Eightbound (160 Points)
• 1x Exalted Eightbound Champion
• 1x Eightbound chainfist
1x Eightbound eviscerator
• 2x Exalted Eightbound
• 2x Eightbound chainfist
2x Eightbound eviscerator
Exalted Eightbound (160 Points)
• 1x Exalted Eightbound Champion
• 1x Eightbound chainfist
1x Eightbound eviscerator
• 2x Exalted Eightbound
• 2x Eightbound chainfist
2x Eightbound eviscerator
World Eaters Chaos Spawn (65 Points)
• 2x Chaos Spawn
• 2x Hideous mutations
World Eaters Forgefiend (145 Points)
• 1x Ectoplasma cannon
2x Ectoplasma cannon
1x Forgefiend claws
World Eaters Forgefiend (145 Points)
• 1x Ectoplasma cannon
2x Ectoplasma cannon
1x Forgefiend claws
World Eaters Forgefiend (145 Points)
• 1x Ectoplasma cannon
2x Ectoplasma cannon
1x Forgefiend claws
World Eaters Maulerfiend (140 Points)
• 1x Lasher tendrils
1x Maulerfiend fists
World Eaters Maulerfiend (140 Points)
• 1x Lasher tendrils
1x Maulerfiend fists
World Eaters Maulerfiend (140 Points)
• 1x Lasher tendrils
1x Maulerfiend fists
1975 pts
Final World Eaters Tactics & Tips
As you can see I updated the Forgefiend counts, dropped to 1 character, and added a final Exalted Unit of Eightbound. This should give me enough MSU to hold objectives, throw 2 units into something that needs to die, and not give up a ton of options if my guys get wrecked by incoming fire.
What do you think? It is also pretty spot on the army points came out to 1975 exactly!
Skulls for the Skull Throne!