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Warhammer 40K – Five Best Cheap Chaos Space Marine Units for 10th Edition

4 Minute Read
Jun 6 2024
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Goatboy here with the top five dirt-cheap units in the new 10th edition Codex:Chaos Space Marines. Don’t Heresy without these!

A lot of the time as you build out a CSM army you start to find you have some points left over not gobbled up by an Enhancement or two.  It can be hard to find those special little cheap gems that might not crush the opponent but will give you some MSU love to hold a crucial objective or complete that dreaded Investigate signals in your back corner.  Let’s dive in and see what five cheap units are actually good for the Chaos Space Marines, in 10th Edition.

Cheap efficient units are some of the things that can determine if your army is good enough to compete.  Just having the ability to do a mission and not worry about losing out on some damage-dealing options is one of the grand designs you want in your 40K army.  The Chaos Space Marine codex has a lot of nice little units in it. They might not have the punch of some of the other punchier units, but they do solve a problem any “aggressive” army can have.  Sometimes the Powerfist is not as powerful as just having something that can babysit an objective on the cheap.

5. Chaos Cultists – 50pts

The basic trooper for the Chaos Space Marines.  These guys are a simple add that lets you sticky your back objective. At the very least Chaos Cultists give you a cheap option to run out from reserves and hold something towards the end of the game.  It is just the perfect little cheap add-on that can help you fill out those last 50 points in your army.

4. Traitor Guardsmen Squad – 70pts

Do you want to pay for a bit more expensive Cultist?  Do you have some cool Guardsman you converted out with some chaos bitz?  Do you want your cheap troops to have a better gun?  Well, these guys might do it for you. Especially considering the models have an OC of 2 which seems like a decent option and gain the benefit of color if sitting on an Objective.

3. Chaos Bikers – 70pts

Chaos Bikers do seem priced to move with three models sitting on 3 Wounds apiece, Toughness 5, access to two decent guns, and some close combat effectiveness.  I think we’ll see a lot of players converting 3 bikes, figuring out ways to make these old models look good, and just seeing if having two squads of bikers is worth the investment.

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2. Chaos Rhino – 75pts

I have talked a ton about how Rhinos are just so dang good in this book.  You have a ton of wounds, decent movement, and can hold a bunch of crazy murder friends inside.  Heck, those CSM friends can pop out the top and throw some firepower as needed.  Two Squads of Legionaries, each having a heavy weapon gives you a pseudo-Razorback  bit of effectiveness.

1. Legionaries – 80pts

Here we have one of the best Battleline units in the game right now.  At a mere 80 points you can get to two Heavy close combat weapons that are hitting at Strength 8, AP -2, and 2 Damage.  You also could have a decent heavy weapon in a Autocannon or even a Heavy Bolter.  You have a ton of detachments that help activate these guys too.  All of this and it even comes with a reroll of 1’s for wound rolls during Melee.  Heck, if they are on an objective you can fully reroll the Wound roll which is amazing.

All of these things let you fill out those final points and helps you get a bit more MSU bang for your buck when playing the true heroes of Warhammer 40K – the Chaos Space Marines.

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