Adventure In The Wilderness With ‘From the Burrow’ In This Week’s 5E Compatible RPG Round-Up
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Out-of-this-world, inventions, a steampunk adventure, and a new wizarding class are all in this week’s 5E-compatible RPG roundup.
Inventions – Demo Booklet
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This 5E supplement book from RoleplayElixer will help you enrich your games with lots of different types of inventions (machines, crafts, prototypes, weapons, armor, and much more) and offers you a list of inventor/engineer NPCs. All of the content is illustrated and hand-written by a team of skilled writers and graphic artists. According to RoleplayElixer, you’ll find the following in this supplement:
- Inventions – We have carefully written rules for all our inventions and machines; you will find detailed information on how players can use them and their effects.
- Inventor/Engineer NPCs – Behind every ticking machine is a capable inventor or engineer! We have designed various NPCs with background information that fits most settings.
- Story Hooks – Many veteran DMs will immediately come up with some great ideas, but just in case, we wanted to present a series of story hooks to help you plan your adventures.
- Compatible with Steam-Punk or Fantasy – Our mechanically driven inventions are suitable for any medieval world, and we also have a list of items that run on magical energy.
From the Burrow
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From the Burrow is a book series designed to give GMs a series of handcrafted, gorgeously illustrated, and detailed encounters to add to their session preparation! This volume is perfect for GMs looking to add variety to their wilderness travel or exploration sessions or even provide ideas for one-shot or entire adventures! In it, you will find:
- 10 wilderness-themed encounters accompanied with narrative descriptions and creative options for scaling them to different party levels.
- A Hunting Skill Challenge that can be quickly adapted to any scenario.
- 10 magic items, one per encounter. Each one comes with a tarot-sized item card.
- 8 monster stat blocks, ranging from Yeti Forgemaster and the fearsome Bright Stalker to the Accursed Centaur CR17 Boss Fight!
- 4 fleshed out NPCs
- The Pyre Knight Ranger subclass
- Some pieces of beautiful original art
Gurul’s Guide to the Sodden Lands of Inūn
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At the dawn of history, Inūn’s dwarves enjoyed a peaceful existence. Then, human tribes invaded, killing or subjugating every living thing they encountered. But the dwarves and halflings fought back, causing their mountains to be overrun with undead and disease.
Almost a thousand years later, the halflings and dwarves persist, while humans have divided themselves into Seven Domains. Into this somewhat stable environment enter a group of technologically advanced elves backed by a distant empire beyond the Great Ocean. But all is not well. Inside Inūn’s sealed demiplane, ancient forces are bent on eliminating all knowledge of the past, and an artifact capable of altering reality itself comes into play.
Inside this campaign setting book, you will find:
- Five new subraces native to Inūn, as well as two new races
- Five new subclasses
- Eight new spells.
- 14 new magic items
- Statistics for 21 new monsters and other antagonists, including the War Machines
- A gazetteer describing the cultures of the subcontinent of Inūn, the Seven Domains of humans, and the lands of the halflings and dwarves.
The Brotherhood of Steam
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The Brotherhood Of Steam for D&D 5e is a captivating steampunk-themed adventure for D&D 5e from Mizo Games. Players are tasked with reviving a clockwork city teetering on the brink of ruin. Once a bastion of hope and prosperity guarded and guided by The Brotherhood Of Steam, the city has fallen into disrepair, and The Brotherhood has fragmented. This adventure combines the intrigue of rebuilding and defending a once-great city with the allure of generating wealth and forging powerful alliances.
Key Features:
- Adaptable Adventure PDF: Seamlessly integrates this steampunk adventure into any D&D campaign, allowing GMs to customize it to suit their party’s preferences.
- Immersive, Dynamic Settings: Explore a city built from intricate gears and cogs, where every corner reveals new challenges and secrets. The mechanical marvels and clockwork infrastructure create a rich, visually stunning backdrop for your adventure.
Wizard: School of Magical Attunement
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This subclass was created as a side project for The Vault of Ascending Items, a compendium featuring over 130 pages of content filled with unique evolving items, quests, and monsters. It will allow you to bring a new type of wizard to your games.
Wizards of the School of Magic Attunement understand that the power of magic items can be harnessed and enhanced through the art of attunement. By studying and mastering this arcane practice, these wizards can draw out greater potential from their magical gear and even use them to augment their own abilities.
AdvertisementBecoming a master of the School of Magic Attunement requires dedication, intellect, and a deep connection to magical items. The path to mastery involves rigorous study, relentless experimentation, and a willingness to push the limits of attunement.
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