Age of Sigmar: How to Play Ogor Mawtribes
It’s the perfect time to get started with the lads who lunch, Ogor Mawtribes. So let us help you get off on the right dish.
Every army has their motivations; some want to conquer the Realms, some want to protect what they view as theirs, and others just want to trample everything into dust. The Ogor Mawtribes have a much more simple goal: food. If they can fit it in their mouth, they want to eat it, and if they can’t, they want to chop it up until they can. This makes them terrifying opponents on the battlefield, but also a ton of fun to pilot. Here are some quick tips and tricks to get the most out of your chubby warriors.
Who Are the Ogor Mawtribes?
The raucous Ogor Mawtribes descend from the mountains in a fury of roars, belches, and farts. They bring massive black powder weapons that can reduce a man to mist while giant pack creatures lope ahead of them, bringing down enemy vanguards with ease. They serve an entity called The Great Maw, an enormous fanged chasm in Ghur that devours everything that falls into it. By devouring their foes, they are able to invoke powerful magics, and they give homage to their god through the consumption of varied delicacies.
Why Play Ogor Mawtribes?
In 3.0, especially with the most recent General’s Handbook, medium-based MSU infantry are incredibly powerful, and that’s basically your entire army. You also have access to some amazing monsters, powerful magic, and deadly heroes. Just as dangerous on the charge as in the shooting phase, the Ogors can do just about anything.
Strengths
- You can be powerful in every phase of the game.
- You can take a hit and dish it out too.
- Deadly on the charge.
Weaknesses
- Your army is kind of small so be mindful of board control.
- Limited mortal wound protection
Ogor Mawtribes Signature Rules
Battle Traits
- Trampling Charge– Deal some mortal wounds on the charge.
- Ravenous Brutes– Add two to run rolls until you use the next rule.
- Feast on Flesh– once per game ,end of turn, every unit in your army either Heal(D3) or does some mortal wounds to their opponent.
Battle Formations
- Prophets of the Gulping God– add 1 to cast for wizards.
- Beast Handlers– Monsters do extra Trampling Charge wounds.
- Heralds of the Everwinter– gives Beastclaw Raider heroes a 12″ -1 to hit versus shooting bubble for Mawtribes Infantry.
- Blackpowder Fanatics– Leadbelchers and Ironblaster gain Shoot in Combat while within combat range of a friendly Hero.
Heroic Traits
- Great Gutlord– this unit ignore negative modifiers to control score, to hit, and to wound.
- Booming Roar– reduce the control score of infantry units in combat.
- Touched by the Everwinter– makes a Priest.
Artefacts
- Gruesome Trophies– an aura that gives a bonus to hit in combat against Heroes and Monsters.
- The Fang of Ghur– once per battle cancel out Ward saves.
- Elixir of the Frostwyrm– in combat once per battle do D6 mortal wounds and Heal as many wounds as you deal.
Key Ogor Mawtribes Units
Frostlord on Stonehorn
One of the deadliest monsters in the book carrying a powerful combat hero, this is a great general if you want to have a more bestial army. The Stonehorn is incredible, durable, and on the charge is still one of the deadliest models in the game.
Ogor Tyrant
An amazing hero who hits like a bus and can take a ton of punishment. Definitely don’t leave him at home.
Slaughtermaster
The Slaughtermaster is your best Wizard- able to cast and buff your units with its Great Cauldron.
Leadbelchers
The only thing scarier than an Ogor is one with a cannon, and these guys bring just that thing. With all the punch of an Ogor warrior backed up by a powerful ranged weapon, these guys provide much-needed ranged support to your mostly melee army.
Bloodpelt Hunter
A great vanguard hero, perfect for hunting down enemy solos or small monsters. He can do a surprising amount of damage, especially against a Monster thanks to his Beast-Breaker rule.
Gluttons
Tough and reliable units, the Gluttons are incredible. After they Feast on Flesh their Control score goes up for the rest of the game.
Gorger Mawpack
The Gorgers provide a massive wall of meat, with an extra wound over normal Ogors. Add in the ability to deploy off table and you have a winner.
Ironguts
Premiere damage dealers in the army. Ironguts are great for eliminating a target thanks to high damage attacks and a once per battle double Fight thanks to Down to the Ironguts.
Gnoblars
Sometimes you just need a cheap unit or a screen. Fortunately Gnoblars fill both roles!
Ironblaster
The Ogor artillery piece is suitably unsubtle. Either hit hard with the Big Shot or blast some hordes with the Hail Shot.
Sample Army
Faction: Ogor Mawtribes
– Battle Formation: Beast Handlers
Regiment 1
Frostlord on Stonehorn
– General
– Command Trait: Touched by the Everwinter
Icebrow Hunter
Stonehorn Beastriders
Stonehorn Beastriders
Regiment 2
Huskard on Stonehorn
Stonehorn Beastriders
Stonehorn Beastriders
How to Play Ogors
Aggression is the name of the game! Slam into your enemy and grind them to powder, then use the powder to make bread. Delicious!
Om Nom!