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D&D: Five Magic Items Perfect for your Artificer

3 Minute Read
Jul 1 2024
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Artificers might not be in the new core rulebooks, but that won’t stop you from making one, will it? Then grab some items. Like these!

Artificers have the distinction of being the only new class that’s been “officially released” since Wizards of the Coast put out D&D 5E back in 2014. And that distinction was a welcome one for many players. Artificers are a blend of magic user and inventor. They combine gadgets and gizmos to create magical effects a lot like spells.

But they’re at their best when they’re covered in magic items. And while they have a limited number of magic item powers they can duplicate, the real secret to being a good Artificer is to stay festooned with items to ensure you’re never without a solution when you need one.

Amethyst Lodestone

This magic gem feels like it’s already a piece of an Artificer’s powered armor just waiting to be discovered. Out of Fizban’s Treasury of Dragons, the Amethyst Lodestone is a fist-sized chunk of amethyst, infused with power over gravity.

With it, an Artificer can use one of its six charges to create a variety of effects: gain antigrav flight for 10 minutes, blast someone with gravity, pushing them or pullin them away from you.

Arcane Propulsion Arm

What better item for that magitech feeling than a literal rocket fist? Prove to all who look upon you that the flesh is weak. With an Arcane Propulsion Arm you not only gain a robot hand, but one that you can launch from your arm to deal 1d8 force damage to targets up to 60 get away. And it returns instantly, meaning you can attack with it multiple times. 

Armor of Safeguarding

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Or get yourself a magical suit of armor that boosts your own hit point maximum by 10 thanks to the magitech power of its shield rune. And what’s more, the armor can be activated to give allies within 30 feet the benefits of the Beacon of Hope spell, meaning they’ll gain advantage on Wisdom and Death saves, as well as regaining maximum hit points from any healing done to them. 

Something about activating your armor and giving your allies a healing field screams artificer with advanced technology. 

Topaz Annihilator

Of course, there’s always the Topaz Annihilator. This is a musket imbued with the power of a topaz dragon scale, which it uses to channel blasts of necrotic energy at targets up to 300 feet away. Anything hit by it takes 2d6 points of necrotic damage, and anything killed by it is disintegrated.

Speaking of which, this musket can cast disintegrate once per day. 

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An Actual Laser Gun

The Topaz Annihilator is cool and all, but that’s more magic than tech. But why stop there when you could get an actual laser gun. Both a laser pistol and laser rifle are theoretically available to players, especially in the upcoming revamped Expedition to the Barrier Peaks, where an alien spacecraft awaits intrepid heroes. 

And better still, with the artificer’s ability to infuse mundane items with magical properties, you can have a literal magic laser gun.

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Author: J.R. Zambrano
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