Games Workshop Pre-Orders: Necromunda & The Old World
Games Workshop has a new batch of terrain for The Old World and the next chapter for Necromunda up for pre-order.
If you were waiting for the Hive Secundus miniatures to get their solo box releases your time is now. There’s Van Saar Tek-hunters, Spyrers, and Malstrain Genestealers up for pre-order. For Warhammer: The Old World there’s more Dwarves and terrain now available, too. I think I might need to expand my Necromunda forces first though…
via warhammer.com
Trazior Pattern Sentry Guns $42
Trazior Pattern Sentry Guns are illegal within the underhive, and with good reason – they will indiscriminately fire at anything that moves within its sights. However, gangs caught in desperate firefights still find uses for these deadly sentry weapons, just as long as they can keep out of the crossfire.
This multipart plastic kit builds four Trazior Pattern Sentry Guns, plus two ammo crates for use in games of Necromunda. Two of these four-legged sentry guns are armed with twinned grenade launchers, while two are equipped with a pair of heavy stubbers. Any gang can buy and deploy these autonomous weapons, and each offers glueless assembly to allow you to swivel and adjust their aim mid-game. The ammo crates are loaded with grenades and stubber shells, and can be built with their lids open and closed – they also come with control consoles that can be mounted on the lid, allowing your gangers to operate the guns manually.
Contains:
– 2x Trazior Pattern Sentry Guns with twin grenade launchers
– 2x Trazior Pattern Sentry Guns with twin heavy stubbers
– 2x ammo crates with control consoles
The miniatures in this kit are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
Rules for using Trazior Pattern Sentry Guns in games of Necromunda can be found in Necromunda: Book of Desolation, which is available separately.
Tek-hunters are the specialist explorers of House Van Saar, each selected for their unique skills and mastery of specialised equipment. The overlords of their house task them with dangerous but lucrative missions, such as locating and retrieving data crystals from the Underhells of Hive Secundus.
The multipart plastic kit allows you to add veteran Tek-hunters to your House Van Saar gangs, building a roster of eight specialist delvers. Each Tek-hunter wears an armoured bodyglove and shoulder-mounted photo-lumen, to help them explore and survive the Secundan Underhells, and has access to a variety of specialist weaponry and equipment, such as the Bioteknist’s servo-medicae or the Gunntek’s long las.
Contains:
– 2x Augurteks with lasguns, or Gunnteks with long las rifles and refraction cloaks
– 2x Bioteknists with lasguns, or Augurteks with las carbines, augurspexes, and vox arrays
– 2x Bioteknists with servo-medicae and laspistols, or Gunnteks with lasguns
– 2x Teknomats, each equipped with a rad gun or combi-weapon (flamer/man-catcher)
This set comprises 178 plastic components and is supplied with 8x Necromunda 25mm Bases. They are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
Rules for using Van Saar Tek-hunters can be found in Necromunda: Book of Desolation, which is available separately.
Malcadon, Yeld, and Jakara Spyre Hunters $52
Spyrers are lethal hunters, noble children of House Helmawr equipped with an advanced hunting rig and sent into Necromunda’s perilous depths to prove themselves. These cybernetic predators seek to rack up a body count worthy of their status, and enjoy the thrill of the hunt into the bargain. Malcadon, Yeld, and Jakara are light classes of Spyre warsuit, contrasting the heavy Orrus-class rigs. The Malcadon is a hyper-mobile brawler with grapnels and claws, while the Jakara duels with a shield and blade, and the Yeld soars above its prey. Veteran Spyrers may become Hunt Masters, entrusted with a rare Sovereign hunting rig capable of adapting to many different loadouts.
This multipart plastic kit builds four elite Spyre Hunters – a Malcadon, Jakara, and Yeld Spyre Hunter, along with a veteran Hunt Master. These murderous predators are a terrifying core for Spyre Hunting Party gangs, or can join other House gangs as part of a Secundan Incursion. Each suit is designed to fit close to the Spyrer’s body, giving them lethal manoeuvrability, with different wargear and loadouts for each specialist variant. This flexible kit includes enough components to build four Spyre Hunters – up to one winged Yeld Spyre Hunter, up to two Malcador and Jakara Spyre Hunters, and a Hunt Master to lead your gang.
Contains:
– 4x Spyre Hunter bodies in two different poses, each clad in light warsuits, with additional variation available in leg and arm poses
– 8x Spyre Hunter heads in four different designs
– Loads of weapons! 4 Malcadon slashing claws, 2 mirror shields, 2 monomolecular blades, 4 Yeld laser gauntlets, and a pair of Yeld wings
This set comprises 72 plastic components and is supplied with 4x Necromunda 32mm Bases. They are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
Rules for using Malcadon, Yeld, and Jakara Spyre Hunters can be found in Necromunda: Book of Desolation, which is available separately.
Spyrers are terrifying predators, wealthy scions of House Helmawr gifted with an advanced hunting rig and an array of deadly equipment. These consummate hunters care only for the kill, driven to accrue a gruesome body count in order to prove their mettle – and alleviate the crushing boredom of noble life. Orrus Spyre Hunters favour brute strength and armour over finesse, with warsuits designed to to bulldoze through lesser enemies in search of worthy prey. Spyrers are often accompanied by Caryatids, mildly psychic winged cherubs that tend to attach themselves to powerful figures.
This multipart plastic kit builds two Orrus Spyre Hunters, accompanied by a Caryatid Prime. These cybernetic juggernauts are a formidable core for Spyre Hunting Party gangs, or can join other House gangs as part of a Secundan Incursion. Each Orrus Spyrer can be customised with different heads, and is armed with clawed power fists or power talon pincers, which incorporate a selection of ranged weaponry – bolt launchers, volkite dischargers, or a disintegration matrix. The Caryatid Prime flies atop its own base, a small, blue, winged humanoid creature prized by hivers as a good luck charm.
Contains:
– 2x Orrus Spyre Hunters, with two distinct body designs and four heads that can be used on either body
– Orrus weapons! You’ll find two sets of power fists and power talons that can be used with either Orrus, plus two sets of bolt launchers, one set of volkite chargers, and one set of disintegration matrices that can be integrated into either the fists or the talons
– 1x Caryatid Prime
This set comprises 72 plastic components and is supplied with 2x Necromunda 40mm Bases and 1x Necromunda 25mm Base. They are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
Rules for using Orrus Spyre Hunters can be found in Necromunda: Book of Desolation, which is available separately.
Malstrain Genestealer Abomination Gang $52
The Malstrain is an insidious mutation of the Genestealer Curse. Experiments meant to create a vaccine against the xenos plague merely warped it into something new and terrible, an alien cancer that still lurks within Hive Secundus. The Genestealers of the Malstrain are terrible evolutionary missteps possessed of extreme speed and aggression, capable tearing a full-grown Goliath into bloody meat in seconds. They accompany the gangs and Brood Scum they have infected, joined by Malstrain Tyramites – overgrown insectoid parasites, bloated on Malstrain infection, who follow their chosen masters like faithful chittering hounds.
This multipart plastic kit allows you to build your own Malstrain or Malstrain Corrupted gang, including six Malstrain Genestealers and four Malstrain Tyramites. Each of the Malstrain Genestealers sports razor-sharp claws and a range of head options, including drooling tongues, barbed ovipositors, and tentacles. The Malstrain Tyramites float around after them, with two tentacle options and two bodies. The kit also includes 10 mutated heads for creating Brood Scum, designed to be used with the Hive Scum models, which are sold separately.
Contains:
– 6x Malstrain Genestealer bodies in three designs, each with four chitinous alien arms that can produce a variety of skulking poses
– 14x Malstrain Genestealer heads in seven different designs
– 4x Malstrain Tyramites in two designs, with interchangeable tentacles in two different designs
– 10x Brood Scum heads in five designs, perfectly suited to transforming Hive Scum bodies
This set comprises 90 plastic components and is supplied with 6x Necromunda 40mm Bases, 4x Necromunda 25mm Bases, and 6x 35mm grove stems. . Miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
Rules for using these miniatures can be found in Necromunda: Book of Desolation, which is available separately.
Watchtowers are erected along roads and rivers, on the borders between provinces, and on the outskirts of towns and forests. They exist for many reasons – some may be simple towers to observe, built as defensible structures garrisoned by troops, or even as strongholds for wizards to seclude themselves.
This multipart modular plastic kit builds an imposing tower with ramparts, as well as a smaller ancillary structure that can be added to the tower, or built alongside the main building. You’ll find loads of extra components to customise your tower, from an optional chimney and stairs to plenty of decorative elements, giving you plenty of options to mix up your architectural efforts. This kit can loom over the battlefield on its own, or be combined with other kits in the Warhammer: The Old World terrain range to construct more complex buildings.
This kit contains 54 plastic components. These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
The World of Legend is host to a wealth of differing cultures and architectural styles, but some things are ubiquitous. The land is traced with stone walls, wooden fences, and cobbled-together barriers in various states of repair, which serve to break up the battlefields or provide hasty defensible positions.
This multipart modular plastic kit builds a network of walls and fences that add structure to your battlefield, defining areas or funnelling the action into bottlenecks. They can be linked up to form intact, fenced-off areas, or used as scatter terrain, making it easy to move them between battles to change things up.
This terrain kit includes:
– 4x Signposts
– 8x Walls
– 10x Fences
This kit contains 22 plastic components. These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
Sigmarite Chapel of the Empire $52
Sigmarite chapels can be found in nearly every settlement in the Empire of Man, often well-appointed by donations or wealthy donors. They’re immediately recognisable from the twin-tailed comets that decorate their walls, as well as their ornate statuary and embellishments, and are often caught up in fighting between forces who wish to loot, protect, or garrison their blessed walls.
This multipart modular plastic kit builds a gorgeous Sigmarite chapel of the Empire, lined with statues and adorned with holy imagery. The kit is loaded with optional components and accessories to tailor the temple of your tastes, or set your chapel apart from others in your collection. No matter how you build this holy sanctuary, it will fit perfectly onto the battlefield alongside the rest of your terrain.
This kit contains 39 plastic components. This miniature is supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
Fortified Manor of the Empire $118
The Empire is dotted with the estates of the wealthy, surrounded by sturdy walls to protect their valuables. These structures often become the focal point of conflicts, with both sides attempting to gain control of the easily-defensible manors.
This multipart modular plastic kit builds a handsome household, surrounded by stone walls and fences. The kit builds a house and a tower, as well as a separate vestibule with stairs to join the two. You’ll also find a small hut, plus sections of walls and fences to combine in different ways.
You’ll have lots of options to assemble the home of your dreams, including different doors, optional chimneys, statues, and other accessories to spruce the place up, and you can combine multiple kits to create even more sprawling constructions. This impressive terrain set is enough to make a centrepiece for larger battlefields, or completely dominate a smaller one, and you’ll save money compared to buying the contents individually.
This set includes the following terrain kits:
– 1x Watchtower of the Empire
– 1x Sigmarite Chapel of the Empire
– 1x Walls & Fences
– 2x Warhammer Building Upgrade Sprues
This kit contains 146 plastic components.
These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
Dwarf Kings are warriors with vast experience in battle who have been tutored in the art of war by the elders of their clans. When battle is joined, they seek out the enemy’s most powerful combatants, matching bestial fury or dark magic with courage, honour and honest steel. By standing atop a dressed stone inscribed with powerful runes and ancestral oaths of vengeance, a Lord increases the resolve of their followers and ensures that no foe can escape their wrath.
This multipart plastic kit builds a Dwarf Lord, which can represent either a King or Thane in your games, standing atop an Oathstone – as stalwart a leader as any Dwarfen Mountain Holds army can hope for. This mighty ruler is armed with a one-handed iron hammer and a foe-defying shield, and the elaborate armour and personal icon also make this miniature an absolute feast for painters looking to show off their skills.
This kit contains 11 plastic components and 1x Citadel 25mm Square Base.
This miniature is supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
Dwarfs who have suffered what they perceive to be a serious loss of honour might take the solemn and binding vows of the Slayer Cult, forsaking their home and kin in self-imposed exile. Taking only their axe, they venture into the wilderness to seek a great doom in battle at the hands of a worthy enemy. Those that survive the longest, eluding their doom and besting every foe fate places before them, become legendary figures amongst their kin.
This multipart plastic kit builds a Dwarf Slayer of Legend, for use with Dwarfen Mountain Holds armies in games of Warhammer: The Old World. Leaping into battle, this Slayer is an ideal, characterful option for your vengeance-seeking force.
This kit contains 10 plastic components and 1x Citadel 25mm Square Base.
This miniature is supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
Dwarf Cannons are one of their most potent war machines, able to shatter the most heavily armoured foe, pour shots into massed enemy formations, level cities or fortifications and topple the largest of monsters. Taking this even further, the Dwarf Engineers Guild invented the Organ Gun – with all its barrels firing to maximum effect, these machines can blow away entire enemy formations at a time.
This multipart plastic kit builds two war machines from the Dwarfen Mountain Holds – each can be built as either a Dwarf Cannon or an Organ Gun. This awesome kit also builds six crew – three for each war-machine – and features plenty of options and accessories to personalise your miniatures, including different arms for the crew and telescopes to assist their aim.
This kit contains 114 plastic components, 2x Citadel 50mm Square Bases, and 6x Citadel 25mm Square Bases.
These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
Gyrocopters are flying machines whose rotor blades are propelled by an ingenious lightweight steam engine. Having proven their effectiveness across many battlefields of the Old World, even smaller dwarf strongholds have an airborne fleet. When more firepower is required, Gyrobombers, armed with multiple rows of devastating bombs and potent nose-mounted guns, stream over the Dwarf battle lines, seeking to obliterate their foes.
This multipart plastic kit builds two Dwarf Gyrocopters, airborne battle-contraptions from the Dwarfen Mountain Holds. This awesome kit comes with a choice of four different pilot heads and four different Dwarf icons for personalising your flying machines. Each Gyrocopter can instead be built as a bomb-laden Gyrobomber, and both aircraft can be armed with a brimstone gun, clattergun, or steam gun jutting from their prows.
This kit contains 134 plastic components, 2x Citadel 50mm Square Bases, and 2x Flying Stems. Also included is 1x Dwarfen Mountain Holds transfer sheet, containing 342 high-quality waterslide transfers for you to decorate your army.
These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
Dwarf Miners often join their brethren when they march to war. As a point of pride, they wield the same heavy, two-handed mining picks and mattocks they use to carve out tunnels, rather than the axes and hammers typically favoured by other Dwarfs. They are accompanied into battle by sturdy wooden carts drawn by rugged draft ponies to ensure they are properly equipped to face the trials that await them.
This multipart plastic kit builds 20 Dwarf Miners and four Miner’s Carts, tunnelling fighters from the Dwarfen Mountain Holds. Each of these doughty excavators is clad in heavy chainmail and carries a mining pick to crack open enemy armour. This kit also provides all the command upgrades you’ll need, whether you choose to field your Dwarf Miners in small groups or as one large host – you can build musicians, champions who can optionally be armed with a steam drill, and standard bearers with a choice of icon or banner. The rugged Miner’s Carts are drawn by sturdy ponies, which can be mounted with optional drills of their own.
This kit contains 248 plastic components, 20x Citadel 25mm Square Bases, and 4x Citadel 50mm x 75mm Rectangular Bases. Also included is 1x Dwarfen Mountain Holds transfer sheet, containing 342 high-quality waterslide transfers for you to decorate your army.
These miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
Necromunda: Book of Desolation $52
Hive Secundus, once the shining pinnacle of Necromunda, is now a haunted, alien-infested hell.
A bastion of education and enlightenment, Hive Secundus was where Necromunda’s greatest minds were encouraged to prosper… until the Inquisition discovered the insidious truth lurking at the heart of Necromunda’s second city. The cancer was so deep-seated that Hive Secundus was razed to the ground, and the ruins declared quarantine extremis for more than a century. But, even the most diabolical weaponry in the Imperial arsenal couldn’t destroy the horrors below the Jewel of Necromunda… or the lost treasures that draw gangs into its grasp.
It is time to leave Hive Primus as Necromunda: Book of Desolation introduces gangs to the perilous landscape of the abandoned hive. They will clash in search of priceless, ancient archeotech, all the while hunted by xenos horrors and the corrupted servants of the Malstrain.
Inside this 144-page supplement, you will find:
– Beyond the Dust Wall: Details about the terrifying Malstrain threat that lives in the Secundan abyss and Lady Haera’s journey into the depths of the Underhells.
– New Gangs: Rules for fielding Spyre Hunting Parties and Malstrain gangs, as well as modifying gangs to be Secundan Incursion gangs or Malstrain Corrupted gangs.
– Desolation Campaign: A complete campaign for all Necromunda gangs in the Secundan Exclusion Zone.
– Scenarios: Six new scenarios for the Desolation Campaign, including rules for using Roaming Horrors.
– Ferryman Teams: Rules for including these guides to the Secundan Exclusion Zone in your Necromunda campaigns.
– Vehicle Rules: A new Custom Rig profile and new vehicle Upgrades and Wargear.
– Gang Tactics: Two new sets of gang tactics for players fighting in the Underhells of Hive Secundus and Spyrer Hunting Party gangs.
This is an expansion to Necromunda – you’ll need a copy of the Necromunda Core Rulebook, available separately, to use the contents of this book.