Chaosium’s ‘Basic Roleplaying Design Challenge’ Finalists Announced – Voting Open
Chaosium announced the finalists for the $10,000 Basic Roleplaying Design Challenge, and now it’s up to you to decide who wins.
Chaosium has been running a design challenge for its Basic Roleplaying system. Basic Roleplaying isn’t just a descriptor; it’s the name of Chaosium’s setting-agnostic “universal game engine.” With a $10,000 prize and roleplaying glory to the winner, several amazing finalists have emerged. Here’s a look!
Basic Roleplaying Design Challenge Finalists
There are ten different finalists to pick from. Each exemplifies how flexible Chaosium’s BRP system is. From sci-fi to fantasy, here’s a look at the ten finalists.
Titanosphere immerses players in the pulp science fiction action of giant monsters, colossal mecha, and transforming heroes of classic TV shows and Monster movies using a unique bonded characters system putting them in control of both a human protagonist a gigantic counterpart called titan. This split allows Titanosphere to seamlessly weave together scenes of human drama and action alongside earth-shaking brawls between giant monsters, robots, and super-powered heroes.
Vanguard is the story of cutting-edge space cruiser, lost in a remote and unexplored region of space with its worst enemy, together they must unite to survive or die separately. Aliens, scarce resources, secret experiments, deranged soldiers and conspiracies in the darkness of space are just some of the threats that will loom over the crew.
IN DEATH is the only tabletop roleplaying game which takes grounded and realistic player characters and throws them into the dark and tragic world of the Afterlife. Players take on the role of Souls to explore purgatory, the underworld, and where the world of the living overlaps with the dead. Brandishing ancient and historical weapons, abilities such as ghostly hauntings or godly miracles, and fighting against the diminishing undead, demons, and worse, what will your players achieve IN DEATH.
Rustbelt invites you to imagine a ruined world where you get to choose what is restored and what is not. Rustbelt is an absolute blast, both to create games for and to play in. Full of innovative abilities, it gives players loads of strategic choices while giving GMs the ability to leverage the bedrock of the BRP core rules. Fresh ways to approach workhorse interactions like combat and skill checks make it stand out from the crowd while keeping to a unique metallic theme of gritty adventure and heart-pounding action.
Season of Magic How far would you go for someone in need? Play as a witch equipped with knowledge, magic, and the kind heart necessary to heal even the deepest wounds and bitterest hearts.
Starlust: Secrets establishes itself in a previously unexplored market; it’s a sci-fi intrigue game set in space, that focuses on the social aspect of the game and dramatic conflict. The game includes alien species, advanced weapons, starships and robots to discover, but it’s primary features are its rules for social interactions. Its rules encourage players to consider NPCs and PCs as individuals. Critical and creative thinking is encouraged in social confrontations.
A Looking Glass Jukebox is a genre mashup of sixties rock bands, psychedelic absurdity, and alternate realities. It is Spinal Tap through the looking glass, The Beatles on The Magical Mystery Tour, The Monkeys in Head, The Archies knocking on The Doors of Perception, and The Partridge Family on acid…
Kleio is a game written by a historian and an archeologist in collaboration with the History and Games Lab of the University of Edinburgh. We want to create a fun ttrpg usable for public history and in-class education at different levels. In Kleio, you play as a history enthusiast known as a Diver who, thanks to advanced AI, can experience the past firsthand. Each of Kleio’s scenarios contain quick to explore nodes combining traditional BPR gameplay with that of board games.
The Prince of Masks is a surreal, baroque, dark fantasy setting inspired by psychological archetypes, and mythological/religious symbolism. Humanity is trapped in a region surrounded by ancient cyclopean statues that radiate such intense fear that no mortal can pass between them and escape. The primary adversary is a fey, vampiric race that uses eldritch sorcery to manipulate humanity, and prevent it from attaining its true potential.
Nuna (The Land), a world where ice entombs the old cities of men and mystical beasts stalk the tundra. Here, Inuit and Settlers (Vikings, Whalers, & Scientists) co-operate to survive, uncover the lost treasures of the frozen world, and bring them back to build their communities. Created by a NunatuKavut (Labrador Inuit) and professor of Global Society Studies, this game straddles both the indigenous and modern worlds in which the author grew up.