Chaosium’s Design Challenge Winners Include Frozen Wastes, Pulp Sci-Fi Mechs, and Witches
Chaosium revealed the winners of their Basic Roleplaying Design Challenge this past weekend, but the real winner is games.
Chaosium brought to a close its vaunted $10,000 Basic Roleplaying (BRP) Design Challenge this past weekend, announcing the three winners, and seven finalists. There’s a breadth of innovative game concepts, moods, tones, and surprisingly, nationality on display in the winner’s circle here.
The Design Challenge, if you were unfamiliar, was to use Chaosium’s generic RPG engine (Basic Roleplaying) to create whatever you want and really put the system through its paces. From almost 200 entries, the judges have whittled it down to a final 10. There are three winners, seven runners up, and a whole host of new games you’ll soon be sinking your teeth into.
Chaosium’s BRP Design Challenge Winners
First things first, the three winners. It is a testament to the universality of the system that one ruleset can be adapted into such a wide variety of genres. You’ll see as we dig into them.
First up, Nuna by Tedankhamen Bonnah.
“Welcome to Nuna (The Land), a world where ice entombs the old cities of men and mystical beasts stalk the tundra. Here, Inuit and Settlers (Vikings, Whalers, & Scientists) co-operate to survive, uncover the lost treasures of the frozen world, and bring them back to build their communities. Created by a NunatuKavut (Labrador Inuit) and professor of Global Society Studies, this gae straddles both the indigenous and modern worlds in which the author grew up.”
Next up, we have Season of Magic by Sam Robson.
“How far would you go for someone in need? Play as a witch equipped with knowledge, magic, and the kind heart necessary to heal even the deepest wounds and bitterest hearts.”
And finally, Titanosphere by Rakados.
Titanosphere immerses players in the pulp science fiction action of giant monsters, colossal mecha, and transforming heroes of classic TV shows and Monster movies using a unique bbonded characters system, putting them in control of both a human protagonist and a gigantic counterpart called titan. This split allows Titanosphere to seamlessly weave together scenes of human drama and action alongside earth-shaking brawls between giant monsters, robot, and super powered heroes.
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The seven finalists are:
- A Looking Glass
- In Death
- Kleio
- Rustbelt
- Starlust Secrets
- The Prince of Masks
- Vanguard
Soon, you’ll be able to see these games in their full intended glory. Each of the winners received a total of $2,500 to develop their project into a final vision, while the seven finalists each received $500, with an additional $500 going to Vanguard, which won the “people’s choice” award.
You can read about each of the finalists in our earlier coverage here.