Highly-Rated ‘Rogue Angels’ Isn’t Getting the Attention It Deserves
Rogue Angels: Legacy of the Burning Suns is an upcoming tactical adventure board game that has people talking, but not nearly enough people!
Thanks to things like Kickstarter and Gamefound, turning your own board game ideas into reality has never been easier. However, the flipside of that is that often time great games don’t get the attention they rightly deserve. I believe that is absolutely the case with Rogue Angels: Legacy of the Burning Suns.
If you check out the Gamefound page, you’ll find around 2,500 people have chosen to back Rogue Angels, and if you check out the Board Game Geek page, you’ll see that only about 100 people have given it a rating, but over half of all of them have rated the game a 10/10, with about half as many giving it a 9/10. For a game that isn’t getting talked about at all, this is a tragedy.
Rogue Angels Overview
Rogue Angels is a scenario-based, campaign-driven board game with tactical movement and combat. It’s something of a mashup of Gloomhaven and Mass Effect. There are 16 different characters to play as, who will evolve throughout the story. They will grow not only in power and ability, but personality and relationships as well, which also affect the story and the gameplay itself.
Each game will play through one mission from the mission book. This will provide the gameplay setup, mission objectives, special rules, and so on. Some scenarios will also offer the players story beats leading into the mission, which can affect the story in different ways as well.
On their turns, player’s will take 2 actions. Mostly often, they will be playing action cards in order to do stuff. Stuff like move, shoot, block, use items, and so on. However, playing an action card has an extra wrinkle to it. Cards are placed on the cooldown track to be returned to your hand at a later turn.
As I mentioned before, characters will gain personality traits throughout the game. Some action cards will allow different bonus effects if a character has certain personality traits. For example, the Dodge and Bolt card will allow players who are Inspiring to gain additional Focus, but characters who are Supportive will grant allies a bonus move.
Thousands of Ways to Play
I haven’t done the math on that, but it is certainly a lot one way or another. With 16 characters and multiple personality traits for each, different cards and tactical options, there’s a lot going on. Plus, it’s not all combat. There are stealth missions, search and rescue missions, sabotage missions, and more.
If you’re interested in giving it a shot yourself, there’s an official Tabletop Simulator module to try it for free.