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Warhammer 40K: Aeldari Aspect Warriors – Path of the Warrior

8 Minute Read
Oct 12 2024
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Today, learn of the warrior elite of the Aeldari Craftworlds – Aspect Warriors – each an aspect of the Aeldari god of war.

The real military strength of the Aeldari armies derives from their highly specialized Aspect Warriors. These Eldar are walking the Path of the Warrior. Once an Eldar has chosen to tread this path he joins a specific Aspect Shrine. There, Exarchs train them in a specific aspect of warfare.

Each Warrior Aspect represents one, very specific aspect of warfare. As Kaela Mensha Khaine is the god of war, each Aspect embodies a facet of the god. Each shrine was founded millennia ago by a single Phoenix Lord. It is impossible to say how many different Aspects there are. The most common Aspects have shrines on most Craftworlds, while some Aspects are unique to a particular Craftworld – such as the weirdly terrifying Slicing Orbs of Zandros, which are confined to a single shrine on a single craftworld.

Dark Reapers Aspect Warrior & Exarch

Known Aspect Temples

Name [Known] Phoenix Lord Battlefield Role
Dire Avengers Asurmen, The Hand of Asuryan General combat
Howling Banshees Jain Zar, The Storm of Silence Melee combat
Striking Scorpions Karandras, The Shadow Hunter Melee combat, stealth
Dark Reapers Maugan Ra, The Harvester of Souls Long-ranged fire support
Fire Dragons Fuegan, The Burning Lance Tank-hunters, anti-structure role
Swooping Hawks Baharroth, The Cry of the Wind ‘Death from above’
Warp Spiders Unknown “Aggressive defense”, hit-and-run attacks
Shining Spears Drastanta, The Tempest of Starlight Hit-and-run attacks
Crimson Hunters Unknown Air superiority
Shadow Spectres Irillyth, The Shade of Twilight Highly mobile warriors with powerful Anti-tank weapons
Eagle Pilot Amon Harakht Fighter Pilots
Crystal Dragons Unknown Unknown
Slicing Orbs of Zandros Unknown Unknown
Ebon Talons Unknown Unknown

Striking Scorpion Aspect Warriors & Exarchs

Exarchs

An Exarch is a former aspect warrior who “has lost himself upon the Path of the Warrior” and is unable to ever leave it again. He becomes an Exarch; simultaneously a priest of Khaine, a caretaker of the individual shrine, and trainer, teacher, and instructor of the respective aspect. He is equipped with very ancient weaponry and armor. Each aspect has its own particular kind of Exarchs. On the battlefield an Exarch commands an individual squad of aspect warriors. Exarchs are formidable warriors, and most of them can use their abilities to help the whole squad of aspect warriors under their command.

Aspects Temples in Summary

  • Crimson Hunters are rare aspect warriors that pilot Eldar aircraft and excel in dogfighting and air combat.
  • Dark Reapers represent Khaine in his aspect as a destroyer, and specialize in long range firepower.
  • Dire Avengers are the most common of all the warrior aspects – they are also the most tactically flexible and least specialized. They are armed with Avenger shuriken catapults, an improved version of the Shuriken Catapult. It is an effective if somewhat short ranged weapon.
  • Fire Dragons: modeled after the mythical dragons, the main role of the Fire Dragons is to destroy enemy war machines and strongholds. They are superbly equipped for this task with Fusion Guns and Melta bombs.
  • The Howling Banshee aspect represents enraged close combat, and is named for the banshees of the Eldar Myth Cycles – a harbinger of woe and death whose cry can lure an Eldar’s soul from a Spirit Stone to their doom in the warp.
  • Shadow Spectres are the Eldar warriors who take Khaine’s embodiment of the Eternal Warrior. Burning tank chassis are the constant reminder of the power of their Prism Rifles. Fallen Shadow Spectres are often put into wraithbone bodies.
  • Shining Spears represent the aspect of Khaine that embodies the single, perfect, killing blow.
  • Striking Scorpions represent the aspect of Khaine that embodies strength, toughness, and the surprise attack.
  • Swooping Hawks represent the aspect of Khaine that embodies combat in and from the skies.
  • Warp Spiders represent the aspect of Khaine that embodies taking great risks to defeat the enemy. This is represented by their use of Warp Generators to jump through the warp, an act that puts their souls in danger but allows them to make surprise attacks.

Key Aspect Temples in Detail

 

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Dire Avengers

The Dire Avengers trace their lineage back to Asurmen, the first of the Phoenix Lords and founder of the Aspect Shrines. It is because of Asurmen that the Dire Avengers are the most common of the Aspect Warriors, as he founded more Shrines on more Craftworlds than any other Phoenix Lord. The Dire Avengers’ signature weapon is the Avenger Shuriken Catapult, a modified version of the typical Shuriken Catapult with an extended barrel, power feed and inbuilt rangefinder. To wield a shuriken is considered an art form by Dire Avengers, who use the deadly weapons in battle to create impenetrable storms of monomolecular blades which slice their enemies to ribbons. Even when a Dire Avenger has removed their armor and left their shrine, they will keep these razor-sharp discs hidden under their clothing, never truly unarmed.

 

Howling Banshees

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the Howling Banshees are perhaps the most feared of all of the Aspect Warriors. When Asurmen raised the first Aspect Warriors, he selected Jain Zar for her ferocity and speed, whereupon she became the first of the Phoenix Lords.

Unique to the Howling Banshees is the fact that they are almost always female, for the banshee of legend is itself a female spirit. Fast and athletic, Howling Banshee training emphasizes swiftness of foot and mobility in hand-to-hand combat. Their Aspect Armour is colored bone-white contrasted with a flaming shock of orange hair, while their principle armament of Shuriken Pistol and Power Weapon is a devastating combination in close combat. Their most notable weapon though is the Banshee Mask, a powerful sonic weapon which uses a psychosonic amplifier to turn their battle cry into a howling shriek of psychic rage which attacks their enemies’ central nervous system. An entire squad of Howling Banshees activating their masks all at once can cripple an entire enemy unit before a single blow is landed, leaving them paralyzed and helpless before their onslaught.

 

Dark Reapers

The Dark Reapers are descended from Maugan Ra, the Harvester of Souls, a mighty Phoenix Lord and the founder of their Shrines. It was from him that the Dark Reapers learned that even the mightiest of weapons can be wielded with the precision of a scalpel, and so they take pride in the accuracy with which they use their signature weapon, the Reaper Launcher. Spitting forth a hail of armor-piercing missiles capable of taking down even the best-protected foes, these weapons allow the Dark Reapers to exert total control over the battlefield and destroy targets at will.

Their unerring accuracy is assisted by their Aspect Armour, a skull-masked costume the color of midnight. These symbols of destruction include a complex set of interlocking plates which provides better protection compared to other Aspect Armour sets. To absorb the recoil of firing the Launcher and maintain a steady firing position, the powered limb supports include lower leg armor and boots fitted with stabilizers and clamps to secure the Dark Reaper to the ground. Their helmet incorporates specialized rangefinding equipment, part of which extends out of the helmet in the form of sensor vanes, which allows them to achieve target lock on even fast-moving vehicles. This also creates a mind-link with the Dark Reaper’s weapon, allowing them to “see” out of the muzzle of the launcher. The resulting increase in their already deadly accuracy means it is almost impossible for a Dark Reaper to miss his target.

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Warp Spiders

As is true with certain other Aspects there is no known founder, or Phoenix Lord, of the Warp Spider Shrines, although Kaelorian lore speaks of the Lhykosidae, the Wraith Spider, who might be one. Warp Spiders are deadly warriors who model their weaponry and armor on those of the warp spiders, which swarm and destroy any intruding psychic presence within the Wraithbone skeleton of their Craftworld. The signature piece of equipment used by Warp Spiders is the Warp Spider Jump Generator, a compact device housed within the armored backpack of their Aspect Armour which allows for short journeys through the Warp. Using this warp-generator Warp Spiders can unexpectedly materialize right next to their foes and fire their ritual weapon, the Death Spinner, which easily slices through flesh and bone.

Of all the Aspect Shrines the Warp Spiders are considered the bravest simply for their normal method of operation. Even traveling a short distance through the Warp is a tremendous risk, with not just their lives but their very souls on the line. Despite this they are also regarded as strange and terrifying, the furthest removed from the normal Eldar mindset of all the Aspect Shrines. Warp Spiders tend to have a bleak outlook on life, and rarely mix with warriors from other Aspect Shrines.

 

Striking Scorpions

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The Striking Scorpions are one of the forms of Aspect Warriors used by the Eldar, focusing on the close combat aspect of battle. They epitomize the deadly attributes of their namesake, which can sting and kill a creature many times its size. Preferring to stalk their enemy and strike at them from the shadows, they are merciless killers who revel in the hunt and the kill.

The Aspect Armour of the Striking Scorpions is similar in construction to that of other Aspect Shrines, but incorporates heavier, rigid armor plating for increased protection. While the extra weights means Scorpions are not as swift as their Howling Banshee sisters, the protection they provide is such that even Bolters are virtually useless against them, requiring concentrated fire from multiple weapons in order to bring down Striking Scorpions. The armor’s coloring is predominately green, with different patterns of yellow, black or orange depending on each individual Shrine.

 

Learn More of Eldar Craftworlds

Lexicanum

~Let us hope one day the missing Phoenix Lords return to their kin – and the tabletop.

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Author: Larry Vela
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