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Warhammer 40K: Gods of Law & Chaos Games Workshop Forgot

4 Minute Read
Oct 7 2024
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From the newly revived Warhammer: The Old World, to the Mortal Reralms, to the 40K Grimdark of today the Chaos Gods are not alone. It’s time to remember a few Gods of Warhammer that GW forgot.

The year was 1986 and it was really, really early times for world-building at Games Workshop. Warhammer Fantasy’s Old World was just taking shape and GW’s first real attempt at an RPG had been released: Warhammer Fantasy Roleplay

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Years before the Grimdark was a thing, Warhammer Fantasy Roleplay (WFRP) was alive and well. This early RPG was in effect the stone age of modern Warhammer.  It was a giant stew of ideas; the early concepts of the entire Warhammer universe were in there but nothing had quite gelled into what would come decades later. It was actually a very good RPG and fairly different from anything else out at the time.  Here’s a sample character sheet and one of the over 100 career paths in the game:

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Ahh the glory days…

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Let me tell you of the days of HIGH adventure!

But it was the world-building where things got really interesting.  Taking a look at the Religion & Belief page 210 gives us this EYE-POPPING page:

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Khorne, Nurgle & Malal. Sorry Tzeentch & Slaanesh

Meet the Gods of Law

How’s that for a surprise? Not only are there Chaos gods but there is also an opposing pantheon of Law.  Say hello to Alluminas-master of light,  trapped Arianka, and Solkan, master of vengeance. The interesting part is the background of how the domination of the gods of Law would be just as cataclysmic as a Chaos victory for the world, with nothing ever-advancing or changing.  Neither of these pantheons were “good guys” and you got the implication that followers of either pantheon were not popular with the followers of the “normal gods” of the Old World.

Then we hit the oddness of only three gods per side.  No Tzeentch and no Slaanesh as of yet. Only the basic Chaos duo of Khorne and Nurgle would survive down through the years.

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Malal – The Lost Chaos God

Malal floated around the edges of GW games during the 1980s like a ghost, never quite solidifying. Designed as an aspect of Chaos that was so …chaotic that he turned on his own and was utterly unpredictable. He was doomed to oblivion due to a legal issue in the 1990s and all formal mention quietly dropped down the memory hole. But he briefly made his mark. Still, reflections and homages of Malal still show up here and there in the GW universe – such as the Sons of Malice renegade chapter and their homage black and white livery, and the tale of Kaleb Daark, Champion of Malal from the 1986 Citadel Journal – who even had his own comic and miniature.

The Lost Gods Could Live Again

Ten years later by 1996 the Gods of Law and so much more would be only memories. To me, the interesting thing about the “rare but technically still there Gods of Law” is that they would have been freed & reincarnated with the Old World’s END TIMES.  Just as the Sea Elves were there all along in the World That Was – undiscovered, only to be reborn as the Idoneth Deepkin, Arianka could rise again and begin reforming souls to her will. If GW wanted, they would reach way, way, way back and pluck them from the dust, reimagine them, and give them a faction in the Age of Sigmar!

As for the Grimdark, as any old-timer will tell you, the galaxy is a big place and anything could happen. If the gods of Law are the opposite of the Chaos gods would they best be represented by long-forgotten powers in the Warp waiting for their moment to return? Or perhaps the Old Ones themselves, or from a certain perspective, the original C’Tan? Now that’s an interesting thought, no? Note the basic themes of the gods of Law being: mastery of light, being trapped in a crystal coffin, and vengeance. That sounds more than a little bit like the C’tan or Necrons, doesn’t it?

~Don’t even get me started on the Great Horned Rat.

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Author: Larry Vela
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