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‘Warhammer Fantasy Roleplay’s New ‘Deft Steps, Light Fingers’ Is A Gift For Rangers And Rogues

3 Minute Read
Dec 12 2024
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Warhammer Fantasy’s new splatbook, Deft Steps, Light Fingers, has everything you need for your roguish Rangers and rangery Rogues.

The Old World is filled with wilderness. Whether it’s the sprawling forests and glimmering lakes of Bretonnia or the dense, urban wilderness of Ubersreik and Altdorf, there’s no end of shadow-haunted places an unlucky adventurer might meet their end.

It’s a harsh world. And it takes a certain kind of hero to navigate it successfully. Enter Rogues and Rangers. These are masters of their chosen domains. And in Cubicle 7’s new book, Deft Steps, Light Fingers, they get their time in the spotlight.

Rangers, Rogues, Rovers, and Rascals Star in Deft Steps, Light Fingers for WFRP

This book is a scoundrel’s sensation. It is dedicated to all kinds of shady activities of varying legality. But if you want to make a living in the Old World, you sometimes have to know which rules can be bent safely, and which rules, if broken, will twist your soul into daemonic horrors.

“The Old World is home to many rogues, individuals who make their living by preying upon their fellow citizens. Whether driven to crime through poverty, sloth, desperation, or malice, such characters prefer not to make their living through honest labour, but acquire coin through trickery, extortion, or theft. Many such Rogues worship one of the several facets of Ranald, the God of Tricksters. Whilst not a forbidden divinity as such, the worship of Ranald is far from respectable, and banned in many provinces.

Rangers are those who make their living travelling the wild places of the Old World and living off the land. They face many dangers in the wilderness, but the skills practised by those who rove the countryside are invaluable to adventuring parties. Taal, the god of the wild, is often beseeched by rangers and their ilk, and his cult is described in detail. For those who are skilled in hunting with a bow or with traps, the business of hunting may prove a lucrative pursuit.”

Burglary, chicanery, and fraud? What is this, a health insurance company’s policy manual?

There are a bunch of new careers, including the Forger, Muleskinner, Poacher, Gamekeeper, and specialized Priests that follow either Taal or Ranald. You’ll also find new gear for both specialties. As well as new miracles to perform.

Players will be pleased, no doubt, to find increased rules for carrying out big crimes and long-term endeavors of the illicit variety. GMs may be delighted to know there are increased rules for the consequences of law-breaking. Including rules for trials!

All this awaits you in the shadows of the Old World!


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Author: J.R. Zambrano
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