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Warhamer 40K: Codex Aeldari’s Best Enhancements

4 Minute Read
Feb 4 2025
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Goatboy here and it is a new week so let’s list the top enhancements from the new Aeldari detachments in their brand new Warhamemr 40K 10th Edition codex.

It is a pretty beefy book with a ton of powerful things in there and while we have a lot of options I wanted to list out the enhancements I like from Codex: Aeldari.  So sit back, get your seatbelts on, and hope your Aeldari pilot can get you through the webway safe and sound.

Warhost – Timeless Strategist

The ability to gain an extra Battle Focus token seems pretty powerful as all the rules options available are strong choices.  We know that when an army gains extra options abilities they can do some funky things and this just seems strong.  If you want to build your army around using and abusing Battle Focus Agility abilities this is where you will start.

Windrider Host – Firstdrawn Blade

This gives an Asyryani model and the unit he joins the ability scout 9”.  Just having a scout option could set up some powerful interactions with this army.  Maybe they get a shot on something the opponent wanted to keep ahold of.  Maybe they just get out ahead and score an objective quickly.  Just having more movement seems powerful.

Spirit Conclave – Higher Duty

Remember what I said about movement being key?  This lets you get an extra 6” move with the Spiritseer’s joined unit when the enemy ends a normal move, advance, or fallback within 9” once per turn.  The power of getting extra movement is great and just being able to do it each turn is powerful.

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Guardian Battlehost – Etheral Pathway

When you are deploying armies you can select up to two Guardian units and give them Infiltrate as an unit ability.  Just having the ability to set up other screens and speed bumps seems powerful.  Just giving more units faster movement is awesome too.  I like the ability to shift things around and cover more of the table.

Ghosts of the Webway – Mistweave

If you haven’t figure it out – movement is key to winning in 10th Edition.  This gives the bearer when they are leading a unit the Infiltrate ability.  This can be huge when you want to get some Harlies close up and personal with the enemy or at least set up some fun zones to block out scout moves.

Devoted of Ynnead – Gaze of Ynnead

This is just the simple ability of giving your Farseer Devastating wounds on their Eldritch Storm psychic attack.  This can be huge and another method to throw out damage that can’t be stopped onto an unlucky enemy unit.

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Seer Council – Lucid Eye

This entire detachment is about using their  Fate dice to do fun things.  This enhancement gives the ability to add 1 or subtract one from the fate dice value which can be very powerful – especially if you are using a few units to try and do some fun things.  It might also mean that the one ability you needed to get will happen if you initial roll is bad.

Aspect Host – Aspect of Murder

This is one of the cooler names in this pile of enhancements.  It gives the bearer an extra pip of damage on their melee weapons as well as precision.  Both of these can be pretty powerful and pushing things to Damage 3 is a powerful  ability.

As you can see movement is key to being a powerful option.  On top of that anything that just works all the time and isn’t just a one use trick is also something to think about.  It helps that a lot of these are build your army around abilities and something to think about when we finally get to use the Warhammer App to build or ancient Space Elf masterpiece.

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