Marvel: Crisis Protocol – 5 Characters Too Powerful For The Tabletop

There are some characters that are just too powerful to show up in Marvel: Crisis Protocol. Here’s a few that would easily break them game.
I do a lot of wishlisting for characters I’d love to see in Marvel: Crisis Protocol. Some of them (like Galactus) are really more for an “event” or special ultimate encounters. Think of characters like Dormammu — big time crisis encounters. But there are a few characters that would push the limits beyond a crisis event. They would break the game if their powers were truly represented on the tabletop.
Franklin Richards
The son of Reed and Sue of the Fantastic Four, Franklin Richards has reality warping powers. I don’t think I have the space here to convey just how complex and powerful this kid’s powerset is. But let me just say this: When Marvel decides to end the 616 universe, there will be two beings that live to the next “cosmos” — Galactus and Franklin Richards. I really don’t think Franklin should ever show up in MCP unless he’s used as a mission objective or something NPC releated.
The Beyonder
So I think I need to quantify this just a tad. There’s been a couple “versions” of the Beyonder. There’s even been a trio of Beyonders that had been destroying realities…but I’m not going to get into all that. The version I’m talking about here, the one we can’t have, is the one that can warp reality to the point where he caused the first Secret Wars event. So yeah, reality warping on that scale shouldn’t be allowed in MCP. I’m not even sure how you’d start to represent that on the tabletop. It would be like playing superheroes with that kid that’s always like “oh well I have that power, too. But better.” So let’s just not go there.
Molecule Man
Owen Reece, aka the Molecule Man, isn’t exactly super well known character. That said, he’s kinda of important to the comics universe(s). The short version is that The Beyonders created Molecule Man (and all his multiversal counterparts) with the intention of using him to destroy the multiverse. I’m super simplifying things here. The point is he’s got the potential to wipe out existence thanks to his ability to manipulate molecules. It’s a crazy power that really shouldn’t show up on the tabletop.
Marquis of Death
Clyde Wyncham Jr. is a mutant. But he’s not like your typical X-Men type of mutant. No, he’s waaaay more powerful. Created by Mark Millar, The Marquis of Death version I’m referring to is technically from Earth-807128. But really any version of him would be a problem in MCP. He’s another reality warping character. But he’s also immortal, a time traveler, and has a whole slew of other powers. This dude is crazy powerful. Let’s hope he never “manifests” himself into Marvel: Crisis Protocol.
Mad Jim Jaspers
The final character on this list is yet another reality warper. Are we seeing the trend here? He’s a tad more complicated in powerset and there’s some timeline/dimension hopping involved. There’s also some anti-mutant and Captain Britain shenanigans happening. The main point is that his powers don’t fit the game of MCP. I don’t even know where you’d start to design a reality warper and honestly it doesn’t sound like a fun character to have to play with or against. It would be like having a Mr. Mxyzptlk that could just change everything about the game on a whim. Let’s hope that AMG stays was from Mad Jim Jaspers, too.
“But Scarlet Witch is a reality warper!” Yeah…not like these five.
