D&D: Magic Items For the Faint of Heart

Not every adventurer is made of the sternest stuff. If your PC is a little weedy, and a little scared, these magic items are a boon.
One of the best things about D&D is the idea that you can overcome your flaws—either through incremental, measurable progress, or in the case of today’s article, through magical amulets and such. Because what does it matter if you’ve always been something of a coward when you’ve got a magical helmet that makes you strong.
Or who cares if you’re a 98-pound weakling, and look like you could be bullied by a pre-serum Steve Rogers (though he would NEVER), when you can be magically tough. So if you’re of the faint of heart, fret not, these magic items will see you through the day.
Amulet of Health
The Amulet of Health is the perfect item if you have, somehow, ended up with a less-than-stellar Constitution. Even if you have a “pretty good” one, it can still be a boon—because wearing one of these sets your Constitution to 19, unless it’s already higher. So almost any character can benefit from one of these magical amulets.
Belt of Giant Strength
Likewise, a Belt of Giant Strength is a boon to most characters. But especially ones who are struggling in the muscles department. Wearing one of these sets your Strength Score supernaturally high while wearing one. You’ll have the literal Strength of giants. That is, a Strength above 20—so long as you wear one. Perfect for the Wizard whose strength is so low they can’t carry their spellbook.
Periapt of Wound Closure
If you are of the faint of heart, a Periapt of Wound Closure may well help you. You needn’t make every hit a wearying possibility—wearing one of these magical periapts means that you’ll never fail a Death Saving Throw that your character has to roll.
You can still be killed if someone tries to do that on purpose. But it takes away the sting of rolling anything less than a 9, and by extension, some of the urgency about your hit point total. Plus, whenever you spend a hit die to recover, you’ll gain double the HP you roll.
Rod of Rulership
If you’re a faint of heart adventurer, you might be wondering how to seem heroic and larger than life? As is often the case in D&D, the answer is magic. A Rod of Rulership is the perfect thing for anyone lacking in strength of character.
Sort of. I mean, it charms everyone within 120 feet of you who fails a DC 15 Wisdom saving throw. And while charmed, people regard you as the picture of leadership and authority. Which can be very helpful, right up until the effects expire 8 hours later.
Potion of Heroism
Finally, we’ve got a Potion of Heroism. This magical potion turns you from a zero to a hero. If your criteria for such a transformation are getting 10 temporary hit points and the effects of a Bless spell that lasts an hour and requires no Concentration.
It’s not quite liquid courage—you’d need to make your own Potion of Bravery or something like that—but it will give you an edge in almost any encounter.
So tolerate sand kicked in your face at the beach no more!
