Angel’s Blade: New Units Latest
4 Minute Read
Sep 13 2016
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One gamer is talking all about the new Blood Angels unit rules. Take a look.
You will need to take a look at these rules in combination with the previous set from yesterday to get a better picture of what the Blood Angels are bringing. That said, an Entire Death Company detachment is very spicy!
via B&C’s Master Avoghai 9-13-2016
First the Upgrades:
Without any surprise,
– Assault squad receive the same entry as vanilla : no JP, buy either the jumpack or the transport or leave them on foot. Evicerator available
– Devastator : same thing, they have acces to cherubin and grav cannon.
– vindi and WW can be fielded as squadron with the same bonus
– same thing for turbo boos bonus for speeders
– access to domain from the new disciplines
Then the News:
First a DC chaplain
allow to reroll the roll to wound for him and its uni when charging except in a disorderd charge
Then the Baal :
Fieldable in squadron and may re roll 1 to W when played in squadrons of 3
I have no access to relics except the TH from Kraen wich becomes available to any BA character
Then you have 2 detachment or rather “super formations” “gladius” … whatever
The first is a standard one the second is more Death company
Gladius like detachment
bonus
– re roll of warlord trait
– l+1I when charging
– zealot if any squad come below 50%
… And… That’s all ! No free transport if 2 half company are played…
The Formations:
Core :
Demi Companie
As a vanilla one except you can swap the command squad for a furioso
Special rules Reroll of the warlord trait and +1I when charging and … That’s all !!!! NO OBJECTIVE SECURED And it’s the same bonus as the whole formation… This is THE dark point IMO…
archangels demi companie
1 termi captain
2 furioso
4 units amongst termis assault termi vanguard sternguards
special rules :
Stubborn
Roll for reserve at Turn 1
Re roll scatter and roll only 1d6
Warlord trait re roll
HQ :
Leaders of the Angelic Host :
1 HQ
0-1 comman squad
0-1 Storm Raven
no special rules
Golden Host
Dante or Sanguinor
2-5 sanguinary guards units
Special rules :
No reserve roll you choose the turn they arrive and everybody arrive in DS
They can charge the turn they DS but count as disordered charge
Chapter ancients
3-5 units of
Dreads
Dreads Furioso
Dreads Archi
special rules
1time per battle, you can choose to sacrify the movement phase of any dread to either make a free shoot or a free movement of contact and resolve CC A. You can then proceed normally to shoot or charge
Auxiliaries :
Archangels orbital intervention force
3 termi squads of any sort
Special rules :
MUST be kept in DS reserve
one single reserve roll
The termi may eithershoot twice (not necessarly at the same target) OR charge the turn they DS but this will count as disordered charge
10th company Ambush Force
3-5 units of scouts or scout bikes
Restrictions : bikes must have mines
Special rules :
As long as it doesn’t move a unit gain +1 cover (shrouded?)
Precision shot first turn
Death Company Strike Force
1 DC chaplain
3 DC squads
0-3 DC dreads
Special rules
Models within 12″ of the chaplain gain +1A
Lucifer Armoured strike force
1 techmarine
3-5 units of preds or Baal
1-3 units of LR of any sort
Special Rules
Scouts
Overloaded engines free
Storm Raven Squadron
2-4 Storm Raven
Special Rules : One time per battle, during your movement phase, declare you target an enemy unit. All the SR within 72″ of the target and with a LoS must shoo all their remaining stormstrike missiles on the target. This doesn’t count toward the number of weapons usable and the SR may use their weapons during the shooting phase as normal.
Rapid Assault Force
1-3 units
Assault squads
bike squads
attack bike squads
speeder squadrons
Special Rules : none it’s a “blank formation” usable only in the super detachment
Fire Support Force
1-3 units
devastator
WW
Vindi
Special rules : none it’s a “blank formation” usable only in the super detachment
And then Death Company Gladius
Bonus :
Re roll traits
+1I when charging expect if disordered charge
After Deploying the unit, it may make a 6″move. This is NOT a scout move
Core
Death Company Strike Force as described
HQ
Death Company Command
1-3 choices amongst Astorath, Lemartes or chapelain CdlM
Aux
Archangels Orbital Intervention force as described
10th company support as described
Lucifer Armoured squadron as described
Storm Raven squadron as described
Rapid Assault Force as descibed
~We will see how accurate this is on Saturday. What do you think?
Author: Larry Vela
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