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D&D: Mordenkainen’s Dome of Foes – Githyanki Vs. Githzerai

2 Minute Read
Apr 3 2018
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Continuing the carnage from Mordenkainen’s Tome of Foes, this week two new contenders step into the dome, igniting an age old conflict that stretches back into the early history of Dungeons and Dragons. We have a high-level Githyanki Commander vs. a powerful Githzerai Anarch. Come witness the carnage.

Mordenkainen’s Mayhem continues unabated, and the bracketed brawl that some are calling March Mayhem continues to lathe its Elite Eight, narrowing it down to a Final Four. Behold as some of the most powerful foes from the upcoming Mordenkainen’s Tome of Foes step into a dome powered by polyhedrons. Spectators from across the multiverse have come to bear witness to the bloodshed (and to get a preview of the monsters in the book. Today is the battle of the Gith (pronounced Jith).

First up, we have the Githzerai Anarch.

As you might expect, psionics play heavily into the design of either of these creatures. They were, after all, messed with by Mind Flayers, which granted them a degree of mental might. And with psionics being the way they are, it means a lot of powerful spells that can be cast. Over the course of the fight, we get to see a number of effects, including: Globe of InvulnerabilityWall of Force, and Telekinesis and other things. But on top of that, the Anarch is  powerful melee attacker as well, showing off some martial arts mastery with a +10 to hit and an average 32 damage (14 bludgeoning and 18 psychic damage).

The Anarch also has a suite of Legendary Actions (which are not featured so as to streamline the stream).

Then there’s the Githyanki Supreme Commander:

Who in addition to wearing all that armor and wielding a traditional silver sword, is also a powerful combatant. And a dark mirror of the Githzerai Anarch. Again we see Telekinesis, Teleportation, Misty Step, and a lot of psychic damage coupled with any of the melee attacks they make. Just a whole bucket of dice for damage. These high-level creatures seem like they’d be able to challenge a party–the biggest challenge will come from the action economy–but these monsters look like they’re a suitable way to round out a deadly encounter for characters of any level. Incredibly fitting that both Gith would end up being some kind of Gish build, since that’s the origin of the term.

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Mordenkainen’s Madness continues this week with a Nightwalker and a Drow Matron Mother (and friends) duking it out. So be sure and tune back in for more Mordenkainen and Mayhem!

March Mayhem brings April Aggro

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Author: J.R. Zambrano
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