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WFB: “When Ego’s Collide”

24 Minute Read
Aug 24 2014
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Team game play is a hot topic recently with ETC having just happened, but let’s talk about a non-ETC team event or two.

In the midst of a meta where we no longer have as many Fantasy events run through official channels Fantasy players in many areas have been forced to shift, taking on the responsibility of running our own events. In our corner of the world that means an increase in 2 day tournaments and high levels of competition. As part of those people have banded together to create clubs and teams. Rivalry between teams and clubs ebbs and flows, encouraged by the success or failure of individuals at events and that is Where Egos Collide.

Where Egos Collide

Shortly after Cody Jensen from Abusement Park (the Tomb King guy) won Wet Coast I got a message from my friend, Chris Powell asking me to put him in contact with Abusement Park to issue a team challenge:

One day, 4 games played Round Robin style, using the rules and scenarios from Wet Coast GT

Of course Abusement Park jumped on board, agreeing that it was time to see which of them had the better team.

We settled the debate on August 10th at Drop Zone Games as the four members from Hammered Heads came over to Nanaimo, BC to take on the Abusement Park team (which adopted me as their 4th player for the day). Smack talk had happened in the days and weeks leading up to the day and it was time to throw down dice.

Meet the Teams


Hammered Heads have a long history. When I was a red shirt they gamed at the store I worked at under two club names: Geek of the Hill and WCP, Geek of the Hill amalgamated into WCP and have been gaming in tournaments under that club name and event played Team Challenges like the Ordo Fantaicus Club Challenge (OFCC) that takes place annual (this year in September). About a year ago many members of WCP took on CHOP Gaming Club’s name but not all. Those who have not taken on the CHOP name are now gaming as the Hammered Heads.

The team brought over: Chris, Vern, Shayne, Darren, Dustin and Ricky (Dustin and Ricky were not there to play in the challenge this time)

I gamed with these guys on a regular basis before I moved to the Island, learning a lot of what I know about playing Fantasy from them and even turning to them first when I can’t figure something out with a list or an oddball rules question. I had mixed feelings about facing off against them.

Abusement Park are one of the two Fantasy gaming clubs on the Central/North Vancouver Island (the other being Greenskin Nation). Abusement Park only joined the tournament scene in the fall of 2013 so are very new to it but quickly earned themselves a reputation of being good, solid competitive players and great opponents.The team is twin brothers: Cody and Wyatt Jensen, their best friend Jim Downie and as I said I was adopted in (they even got me my own shirt).

Abusement Park has certainly participated in fewer tournaments and events than most of the other Fantasy players I know but they have caught on quickly and continue to play competitively and just for the fun of the game.

The Battles

In preparation for writing this article I asked all of the guys to be able to give me battle reports for at least one of their games since I knew I wouldn’t be able to watch the critical moments all the time since I would be actually playing my own games. Dustin and Ricky were great help with making sure we got lots of pictures.

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The Armies

My List:

I decided to bring my Bretonnians and went back to a tried and true army list that I had taken to tournaments in the past–if any of you know Tom Harris (long time, very successful Bretonnian player from the UK), he helped me build this list last year when I was coming up blank on figuring out the right blend of stuff for the way I play.

My list included:

  • Lord (General) on Warhorse with a shield, the Biting Blade, Gromril Great Helm, Mantle of Damsel Elena, and Virtue of Heroism
  • Prophetess on Barded Warhorse with the Silver Mirror, Falcon Horn of Fredemund and Level 4 Upgrade using Lore of Heavens
  • BSB on Warhorse with the Enchanted Shield and Dawnstone
  • Paladin on Warhorse with a lance, shield, the Dragonhelm, Luckstone and Virtue of the Impetuous Knight
  • three other Paladins each with just a lance and shield
  • Damsel on Barded Warhorse with a Dispel Scroll using Lore of Beasts
  • two units of 5 Knights of the Realm with Full Command
  • 13 Knights of the Realm with Full Command
  • 14 Errant Knights with Full Command and the Banner of Discipline
  • 4 Pegasus Knights with Musician
  • two Trebuchets
Cody’s List: 
After a long debate Cody decided to leave Kalida at home and bring his Warriors of Chaos.
  • Sorcerer Lord (General) with Mark of Nurgle, Level 4 Upgrade, Dispel Scroll, Crown of Command, Enchanted Shield and Fencer’s Blades
  • Throgg
  • Festus
  • BSB with Mark of Nurgle, Scaly Skin, Dawnstone, Halberd and Helm of Many Eyes
  • 9 Trolls
  • 22 Warriors with Mark of Nurgle, Full Command and Standard of Discipline
  • two units of 5 Maurader Horsemen with Mark of Slaanesh, Flails and Musician
  • 4 Skullcrushers with Ensorcelled Weapons, Standard, Musician and Charmed Pendant
  • Hellcannon


Wyatt’s List: 

I have never seen Wyatt play anything other than Orcs and Goblins so I was a little surprised to see him with Dwarves for this event.
  • BSB, Master Rune of Grugni, Shield and Great Weapon
  • Master Engineer, Run of Stone, Great Weapon
  • Master Engineer, Run of Stone, Great Weapon
  • Runsmith, Rune of Spell Breaking, Shield, Rune of Stone, Great Weapon
  • Runsmith (General), Run of Spell Breaking, Shield, Rune of Fire, Rune of Stone, Great Weapon
  • 40 Longbeards, Great Weapon, Musician, Standard Bearer, Old Guard, Rune of Stoicism
  • 40 Hammerers, Musician, Standard Bearer, Master Rune of Valaya
  • Cannon, Rune of Forging
  • Cannon, Rune of Forging, Rune of Burning
  • two Gyrocopters
  • Organ Gun, Rune of Accuracy
  • Organ Gun, Rune of Accuracy,  Run of Burning


Jim’s List: 
Jim brought out his ogres
  • Slaughtermaster (General) with Armor of Destiny, Dragonbane Talisman, Dispel Scroll, Great Weapon and Level 4 Upgrade
  • BSB with Dragonhelm, Crown of Command, Ironfist, and Heavy Armor
  • Butcher with Hellheart and Great Weapon
  • 11 Ironguts with Standard of Discipline, Full Command and Look Out Gnoblar
  • 3 Ogres with additional hand weapon and Bellower
  • 4 Mournfang Cavalry with Dragonhide banner, Ironfist, Heavy Armor, Bellower and Standard Bearer
  • three Sabretusk
  • 6 Maneaters with Banner of Eternal Flame, Brace of Pistols, Bellower, and Standard Bearer
  • two Ironblasters


Chris’ List: 
Chaos Dwarves are the pick for Chris at the moment. His list included:
  • Sorcerer-Prophet (General) with Talisman of Preservation, Enchanted Shield, Arabyan Carpet and Level 4 Upgrade using Hashut
  • 34 Infernal Guard with fireglaives, Deathmask, Naptha bomb, Musician/Standard Bearer, Banner of Swiftness
  • 8 Bull Centaur Renders with additional hand weapon, Musician/Standard Bearer, Razor Standard
  • 8 Bull Centaur Renders with Great Weapons, Musician/Standard Bearer
  • Iron Daemon War Engine with Hellbound
  • K’daai Destroyer


Shayne’s List: 
I was forewarned that Shayne’s Dark Elf list was particularly nasty (I think the term was “it will make you throw up” but I wasn’t expecting his build:
  • Morathi (General) on Dark Pegasus with Level 4 using Death, Shadow & Dark, with Heartrender and Darksword 
  • BSB on Dark Pegasus with Cloak of Twilight, Heavy Armor, Lance, Repeater Crossbow, Sea Dragon Cloak, and Shield
  • Master on Dark Pegasus with Armor of Destiny, Lance, Sea Dragon Cloak, and Shield
  • Master on Dark Pegasus with Talisman of Preservation, Charmed Shield, Heavy Armor, Lance, Sea Dragon Cloak
  • two units of 6 Dark Riders with musician and standard, Repeater Crossbow and Shield
  • two units of 12 Darkshards with musician and standard, Reapeater Crossbow and Shield
  • four Reapeater Bold Throwers
  • 5 Harpies
  • 11 Shades with musician and standard, and Great Weapons
  • Hydra
  • 6 Doomfire Warlocks


Vern’s List: 


Vern brought his Ogres, his list was a bit different than Jim’s though they did share some components–:
  • Slaughtermaster with Level 4 using Heavens with Crown of Command and Dispel Scroll
  • BSB
  • Butcher with Level 1 using Maw and Hellheart
  • 8 Leadbelchers (LOTS)
  • Ironguts (enough to fill Core requirement)
  • 7 Maneaters with brace of pistols and poison and Gleaming Pennant
  • two Ironblasters
  • three Sabretusks


Darren’s List: 
What I thought Darren was bringing was very much not what he showed up with. Right up until the day before Darren was planning to bring Dwarves but with items not arriving in the mail on time he decided instead to bring his Mechanized Empire.
  • Arch Lector on War Alter with Enchanted Shield, Cloak of Alric and Heavy Armor
  • Battle Wizard Lord on Warhorse with Dispel Scroll and Level 4 Upgrade using Lore of Light
  • BSB on Warhorse with Lance, Shield and Dawnstone
  • two units of 6 Knightly Orders with Standard and Musician
  • 12 Inner Circle Knights with Full Command
  • two units of 3 Demigryph Knights with musician
  • 10 Reiksguard Knights with Full Command
  • two Steam Tanks

The Battles

We played the day as a round robin. Yes we kept score, but other than tally at the end we didn’t use them for anything: the important thing was that we each played each other once. For round one we drew names from a hat (literally) and after that we just swapped tables and partners until the end. Now for the fun stuff: the battle reports.
As I said earlier I asked the guys all to send me their version of a battle report for one of their games (I didn’t want to keep you here indefinitely while we relived our games). Some are longer than others and more detailed but here goes….

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From Vern:

1st Game: all about me passing leadership tests while doom and darkness hexed and not being able to break through skullcrushers flanked by 7 maneaters. Cody wins 

2nd Game: Can dwarfs charge on a ten……..yes! Wyatts hammerers blow up my ironguts and leadbelchers. Flee then run off the table. I charge long beards with 7 maneaters bsb and slaughter master running 5 wide. sh** the bed with attacks, impact and stomps. lose all 7 maneaters for 16 longbeards then bsb and slaughter master die next turn

3rd Game: Shoot you roll bad and then you know the rest [this was his game against me and I’ll tell you a bit more about how terrible it was for me later]

4th Game: I get a favorable deployment but give up 1st turn. Trade shots with Jim and in the end get through his iron guts before he kills mine. 

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Very fun event nice change from the norm.

From Chris:

“My report is as follows. I lost, I won, I lost, I won. My list was soft thank you Jim it just got harder” 🙂 

“Don’t you know…I don’t remember the loses. Selective memory!!! I’m undefeated in my own mind!”

“I’m just glad we won the ogre off. Old man Vern! Old man Vern! Old man Vern!”

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From Jim:

Chaos Dwarfs VS Ogres

Scenario: Dawn Attack
Ogre spells: Bonecrusher, Bullgorger, Toothcracker, Trollguts and Iceshard blizzard.
Chaos Dwarf spells: Flames of Azgorh………. ya Flame of Azgorh thanks Powell.

Deployment

Dawn attack screwed me a little bit with the placement of the Maneaters but nothing major. They would just have to march to get into the battle. For Chris everything was center or his choice except for the Bull centaur with GW which ended up on his left flank made for a tight battle line. Chris had a chance to steal first turn on a 6 but rolled a 3.

Ogres turn 1

Everything moves up about 6 inches. Maneaters march as far as possible to get into the game. After talk at lunch I was scared of the Iron Daemon so magic saw me take a wound off it and the Ironblasters finished it off.  Ironblaster 2 took the second shot which killed the Iron Daemon and had a chance at the Sorcerer too but he passed his ward save.

Chaos Dwarfs turn 1

K’daai rushes forward right in front of my mournfang. Everything else advances, Infernal Guard  move to get in range of a sabretusk to shoot and worth noting he gave me a 9+ charge to both Bull centaurs units with the Ironguts.
Magic was a 5-4 he threw all 5 dice at Flame of Azgorh on the Ironguts. Rolls an 18, so I decided to throw my dice at it and fail to dispel. Place the template on the center of the unit but it scatters off 6 inches and only clips 2 ogres. Both wound and deal 5 wounds to the unit.
Infernal guard need 6’s to hit, 3 hit but fail to even wound the kitty.

Ogres turn 2


Mournfang take their chances with the K’daai. Ironguts declare a charge against the Bull centaurs on the left and they flee. So I redirect into the other unit which he promptly flees from too. Ironguts auto fail the charge and end up moving up 6” because of it. Maneaters just keep marching forward, Ironblaster 2 moves out of the way of the mournfang incase they die to the K’daai. Other Ironblaster takes aim at the sorcerer. Sabretusk 1 redirects the infernal guard. Everything else just advances 6.
Magic is a 4-2 phase, knowing that the mournfang need help I throw 4 dice at +1 Str on them and get it off.
Shooting sees the left Ironblaster fail to hit the sorcerer and the second misfires but rolls a 5 so scatters in a random direction.
Combat sees me roll a lucky 12 impacts hits. Needing 4’s but rerolling 1’s because of my banner, I manage to put 3 wounds on it. It attacks back which it whiffs only manages 4 wound which I save 2 of with a 6+ armor and a 6+ parry. The riders attack and manage another wound and at this point with 4 wounds, banner and a charge I’ve already crumbled it. Mournfang turn to face the fleeing bull centaurs.

Chaos Dwarfs turn 2


Chris declares a charge against the sabretusk and I hold. Then tries to rally the first centaur unit needing a 10 or lower and rolls an 11 they are off the board, second unit rallies and faces the mournfang and ironguts. Sorcerer jumps behind my lines trying to stay near my units so my cannon shots are harder.
Magic is 5-3 after he channels, I decide to use my hellheart thinking that this might be my only good chance at hitting him. He rolls magical feedback the sorcerer takes the hit but passes his ward. Then rolls 1 dice removed from the casting pool. Magic is now 4-4 with the hellheart being used. Knowing that he needs to weaken the ironguts throws all 4 dice at Flames of Azgorh again but fails to even cast it.
Destroys the sabretusk in combat and turns to face the maneaters and makes it so the Ogres are still in his front arc.

Ogres turn 3


Mournfang fail a charge against the bull centaurs needing a 10, move forward 5. Maneaters charge the infernal guard, stand and shoot is an epic fail and does 1 wound. Ironguts move up to force the bull centaurs to charge them, ironblasters both take aim at the sorcerer. Ogres shuffle over so they are in the flank, sabretusk moves up to help charge too.
Magic is 6-3, I throw 3 at iceshard blizzard on the infernal guard knowing the maneaters need some help he dispels that. Then I get off trollguts on the Ironguts.
Ironblasters both hit the sorcerer, he makes one ward and fails the other but I only do 2 wounds to him.
Combat sees me kill 3 with impacts and 7 with my attacks. Chris manages 6 wounds back. I win but he is steadfast and sticks. Maneaters reform to 4 wide so I can get the extra 2 attacks and possible stomp.

Chaos Dwarfs turn 3


We had to measure and it was a lot closer than I thought it would be, the gap to get to the mournfang was 7 ¼ and the bull centaurs frontage was 8. So luckily I accomplished what I wanted with the Ironguts and because of that Chris didn’t charge and just moved in a way that I wouldn’t be able to get both units into combat. Sorcerer once again moves closer to my units trying to make the cannon shots harder.
In magic it was 6-4. He knows he needs something big so throws all 6 dice at a large 25+ to cast Flames of Azgorh. Having my dispel scroll I still felt pretty confident, he was just going all out for the irresistible force. But instead he fails to cast.
Combat sees the grind continue, I manage 8 wounds he does 5 back. I win combat again but he is still steadfast and sticks.

Ogres turn 4


Ironguts charge bull centaurs, Ogres and sabretusk flank the remaining infernal guard.
Magic wasn’t important.
Ironblasters finally kill off the sorcerer.

Impacts kill a cow, BSB does 2 wounds. Then he targets my BSB with half the units attacks and hits twice. At that point he shook my hand. Win for the Ogres.

From Darren

Revenge on the Tomb Kings, errr Nurgle Warriors.
Well Sadly I did not get another crack at the Wet Coast Winning Tomb King army. The Nurgle Warriors, backed up by Throgg and a distressing number of his friends looked like a worthy challenge however.
Game Plan: I wanted the tanks to get into the Nurgle warriors, they do not roll  to hit, and therefore they remove the Nurgle warriors largest advantage.  The War Alter was going to get into Throgg and hold that block while the knights cleaned up the rest of the army.  Demi’s would be the flanks that could come into the Fights and add combat res, the knight blocks I was relatively certain would not be able to stand against wither of the combat blocks.
The Game:
Thanks to the small number of drops the Warriors had, I did get the fights I wanted in this game. The Tanks were directly across from the Block of Warriors with all the characters (bar Throgg) and surged forward on the first turn. Turn one’s most eventful moment was the Hell cannon landing a shot on the lone wizard, rolling a misfire, the a 6 result which was a direct str 10 hit. The wizard survived with a single wound.
Turns two involved the knights trying, and failing to get around the trolls, and the tanks slamming into the Warriors (The regen from Festus was the only thing that saved that unit). The War Alter moved to place itself between the knights and the trolls. My Wizard Lord tried to kill himself by miscasting on a 3 dice cast, got away with a singed cloak and a lost wizard level. Turn 3 saw my wizard succeed in his suicidal quest by miscasting again on 3 dice, his mindset appears contagious as the entire chaos army failed stupidity this turn, prevent throgg from charging.
Turns 4 and 5: Without a wizard Magic began to take its toll and the Warriors clawed their way back into the game. In infuriating fashion, despite being down to two warriors and characters the block of Warriors refused to break. The BSB looked ready to take my whole army by himself. Throgg finally gets his head on straight, and charged the arch lector. He Killed the Lector in 2 rounds but then was held by the stubborn 6 Altar. On turn 5 Throgg turned to give his flank to the Alter, Actually lost combat and failed his first shot on his break check. He passed his second attempt.
Turn 6:
A unit of Demi griff knights slam into the rear of the chaos character block, winning on combat res and causing the characters break on the last roll of the game.

From Shayne

Game one dark elves vs Bret’s

Deployment battleline saw two 5man knight units on ether flank with the trebs  and two supper lances down the centre and a 4 man peg unit on my right for the Bret’s, and for my elves there was both units dark riders on my left with a peg and a unit of crossbows that dove into a building to avoid the knights, a unit of crossbows centered in front of a massive hill with four Bolt throwers and my BSB peg, followed with my warlocks, morathi, war hydra and shades on my left,

First few turns ended up Brets coming up the center and pushing the flanks timidly as my elves start to develop and dance behind them unfortunately for the Bret’s the trebs both misfired and were very ineffectual for the first few turns they were around, thanks to continue will soul blights, I was able to shoot off all but six knights in the errant lance, turn three saw the peg knights fleeing for the back board, and the Bret lord running solo and thanking the lady for coming down to stop all the arrows, and the death of the trebs, turn for got interesting with the errants and solo Lord getting into the Bolt thrower line and the warlocks and BSB Pegasus into the flank of the level 4s lance and dome of darkness cast on the lances, in the combat the errant Lance fails to kill a Bolt thrower and the level 4 Lance rolled insane courage, the main comment ground on until the death of the BSB but then the warlocks where joined in by another two Pegasus with a seconds doom an darkness  that crushed the lance, leaving the errant Lance and Lord alive at the end of the game achieving their objective, but giving me the win and all three tactical tokens.

Result 45-10 to dark elves



Game 2
DE vs ogres
Deployment Blood and glory, so first off we played on a board with forests and hills across the center so there was cover across the whole board, And the 9″ in from the sides and 15″up against ogres hurt,
So from my left to right he had a cat, 6 man eaters, iron blaster the gutstare  iron blaster, mornfang, ogers and two cats,

My left to right, shades, two units of crossbows, dark riders, 3 Bolt throwers, harpies behind them, BSB
peg, war hydra, bolt thrower, Morathi, other two pegs, and the last unit of dark riders,

Ogres got first turn and closed the distance to my lines in one turn. Magic was ineffectual, cannons  bounces of the peg riders, my turn one I bet heavy to win heavy, charging my BSB with D3 wounds in to the gutstare the other pegs Landed to the flank of the mornfang
Magic I 6 dice doom an darkness on the start but was scrolled, And in shooting we shut off half the maneaters and a bunch of wounds off several support units, combat  had the ogres refusing a challenge than having my Pegasus Smacked  down by the guts after killing 2,

Next turn saw man eaters charge a unit of crossbows and lose 1 in the stand and shoot, and I double fled the gutStar losing a unit of dark riders which I felt was a good trade, then I fled by war hydra from the board stranding them on a piece of impassable terrain, magic saw regeneration on the morn fang and in the shooting phase he put a cannon ball through Morathi killing her, but in a stroke of luck my crossbows wiped out the last two maneaters before they struck, the rest of the game resulted with my pegs and warlocks running down the rest of his support units and morn fang and me chafing up and shooting off all but 3 guts and 3 characters but also him destroying most of my shooting, leaving me the last turn trying to but failing to getting the points for the gutstart & characters,  loosing me the game looking back I see several small mistakes that mean the world against other good player. But I will be sure to learn from, also he accomplished his objective, when denying mine, but by doing so give me all 3 objective tokens,

Result 35-20 to ogres

Game 3
DE vs WOC
deployment dawn attack
I don’t believe the dawn attack roll altered my opponents deployment severely besides his hell cannon being placed on a flank, and having a mobile army like mine I have never had dawn attack be too severe before the game

From my left to right my opponent had, a unit of marauder horses, throgg and friends big block of nurgal worrier with festus and the L4 death and BSB, skull crushers, marauder horse, and the hell cannon,
And my left from right was 3 bolt thrower a unit of crossbows and a unit of dark riders all crammed in to a 12″x12″ then followed by Morathi, crossbow unit, harpies,and the other 3 pegs  then the left flank was crammed with  a 8″x8″ building that was impassible, and a bolt thrower, war Hydra and dark riders,

I stole first turn on a roll of a 6.
I moved up and fannedout to the flanks with Morathi making for the trolls, and the other pegs squaring off against the skull crushers, magic saw a purple sun kill 4 trolls and a wound put on throgg, then shooting off another two trolls and most of the marauder Horsemen. In his turn his castle broke up and push towards my lines, but unfortunately the hell cannon rampage running 14″ straight down the board. My appointment had more bad luck by breaking concentration with 3d6 rolling triple 1s, for the next several turns the shades and Bolt throwers continue to shoot up the trolls as the nurgal block advanced, the hell cannon ended up charging and  eating a bolt thrower as a scull crushers had to charge the herpes which was going to leave them with three Pegasus looking at there flanks but with a 12″ over run left only two Pegasus insight of the rear of the unit, which the Pegasus took and Broke the unit but failed to catch them, by this point nurgal block was securing an objective in the centre of the board, the hell cannon was tied up with the Hydra skull crushers and rally were looking at my crossbow units. And the trolls unit were reduced just to throgg, I had lost my BSB. At this point my opponents luck drove the last couple nails home, thanks to throgg’s mutant regeneration he rolled and succumb to spawndom on the eye of the gods, then was shot down, the skull crushers were charged in the flank by dark riders and pinning them in place for the last turn denying his objective, as I accomplished my objective, though my opponent did take the center objective as I took two flanking ones and the game, although at this point in the gaming I was losing my fortitude and was losing track of Game turns,

Results 45-10 dark elves

DE vs dwarfs
Deployment meeting engagement

The dwarfs deploys in the back corner of there zone as I deployed front line, from dwarfs left to right was gyrocopter two entrenched organ guns with engineers, block of 30 hammerers, two cannons 40 Longbeard with great weapons, and a gyrocopter. My deployment was
 Left to right
Both dark riders, to the flank, both crossbows across from his hammerers with all three pegs and Morathi sitting behind them, all 4 bolt throwers on the bace line  warlocks then my war hydra and shades came on from reserves on my first turn also on the right flank beside my warlocks,

Firs turn I was fairly lucky with the dwarf cannons bouncing off my pegs and only one losing a wound from an organ gun. My first turn saw Morathi, BSB, and one peg split to the right and one solo after the organ  guns, magic was void the whole game and all my shooting went in to the warrior and hammerers to start whittling the blocks down, second turn was much the same but I lost one Pegasus to the organs but I got one Pegasus into a spot where he could not be charged and could get too the cannons, third turn I got into one organ gun and one canon but lost my BSB to the steady barrage, turn 4 was interesting when the dwarves took an aggressive posture and march towards my lines, this lead to me triple charging the four warlocks remaining Morathi and my war hydrant into the long beard block which had about 25 model’s left, after the first round about 10 dwarfs were left for the price of too wounds on the Hydra and a warlock, so the combat held so I reformed my units to be out of line of site of the hammerers block, who in their next turn reformed to face the combat, but the Elfs finished off the dwarfs in that turn so in my own turn I charged the last war machines and moved all my units out of any possible charger distance, and we called the game there with him on one token, and achieving his Objective, I also achieved mine and pulled out the win in the end.

result 25-15 to dark elves

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My Games

By now your eyes hurt from reading I’m sure. Writing this has reminded me of so many of the good fun we had on Sunday playing and while I’ll be brief with most of my games I’ll spend a little time with my last game of the day (it was against Darren).
Game 1 was against Shayne’s Dark Elves. 

I have a long standing history of getting trounced by Shayne’s armies so I was glad to get our game done first when my mind was freshest and I wasn’t just going to get steam rolled. We were on the same table that Jim showed in his battle report. Shayne’s account of things was pretty spot on. I lost a lot of knights to because of Doom and Darkness which softened me up for Shayne to eventually kill me, though I did make it take as long as I possibly could.
Game 2 was against Chris’ Chaos Dwarves. 

I have never played against Chaos Dwarves before and thought I was in for a butt kicking. Then I killed the K’daai Destroyer on Turn 1. With this mission I wound up deploying pretty much all in my left corner, castling up, and in deciding to take first turn when I chose to pray Chris dropped the Destroyer right in front of me. My thought was either I charged and hoped to hell I could beat it or I let it charge me, so I charged and killed it. Then I charged his infantry which fled from the charge letting me re-direct into the Iron Daemon. Turn 2 saw my 14 man Errant block with two paladins and the damsel killed by great weapon bull centaurs and eventually the bulls pinned down my other units and killed them to. 
My Heroic Killing Blow Lord whiffed (as he did in the game against Shayne), only worse. I rolled four 1s to wound with Wyssan’s in place. It was terrible but very much a great learning experience.
Game 3 was against Vern’s Ogres. 
Going into this game Vern kept saying how worried he was about our match up (unfounded fear it turns out) and I kept remember our last match up of Brets vs Ogres when after deployment I prayed and he promptly backed his army up. He did the same thing this time.
I had serious problems with knights dying in droves to the massive unit of Leadbelchers (I swear it felt like there were hundreds of them) and suffered from rubber lance, with the Heroic Killing Blow Lord wiffing yet again. Our game finished when Turn 4 Vern beat me in combat with a double charge from Maneaters and Ironguts into my Realm Knights with 5 characters and I rolled a giant 5″ to run away. That certainly was not enough to get anywhere let alone survive. As usual a fabulous game against Vern where I learn much about my play style and thinking about how to play different situations.
Game 4 was against Darren’s Empire. 
This was by far the most intense game I played all day. 
Darren and I were pretty well matched for our success throughout the day and seeing his all mounted Empire list I informed him that the Bretonnians were going to show him the proper way to be a knight.
Very quickly after reviewing my army list Darren dubbed my Heroic Killing Blow Lord “The Strangler” so I have decided herewith to call him Mike “The Strangler” Knight (he’s already known as Mike the Knight). The Strangler (as we called him all game) was Darren’s biggest fear for his Steam Tanks and that proved to be a valid fear as I took one off with Heroic Killing Blow.
If you look closely at this picture, this was my dice roll for casting the bubbled Harmonic Convergence after already surviving a Miscast that took two levels away and I survived. I rolled 5 dice (he had a level 4 to my level 2 as well as 4 dice) and as you see I ROLLED FOUR 6s!!!! I took a S6 hit for my troubles and survived. (this happened just before the Strangler destroyed the Steam Tank)
Mechanized Demigryphs hiding in the trees 
My trebuchets made up for three games of misfires and inaccuracy by dropping directly on the Reiksguard unit three or four times, dropping the unit to 2 guys which proceeded to run and hide behind trees and rocks and piles of their dead kindred. The characters that had started out in that unit left to join the Inner Circle knights. 
After dealing with the steam tank I decided it was time to deal with the war alter and sent the Strangler after it. The rest of our battle was pretty well done. The Reiksguard kept running away, his small blocks of knights were off in a corner guarding the objectives and I didn’t have the ability to deal with them and still try to win the game.
That is when someone came and told us that the Team Event was riding on our game….
The Strangler rolled a 6 to Wound (HKB) the alter (I thought killing the alter would be faster than killing the man, and I was right) it was gone and that Arch Lector stood his ground in front of the Strangler (we were in a challenge) yelling “GET YOUR FILTHY HANDS OFF ME!!” through three rounds of combat, surviving three HKB shots and FINALLY the Strangler killed him. He’d survived the final HKB only to fail to save a normal wound (though at the moment I can’t remember if that wound came from The Strangler or Galehad (his horse).
In the end I won the game, “The Strangler” redeem himself and we were done.

The Results

It turned out that we left the actual score sheet at the store when we were cleaning up and no one realized it until to late, but despite a very promising start to the day the Hammered Heads beat Abusement Park and took the trophy home with them (we lost some points for unpainted models–5 points per game–which cost us a lot) but come the end of the day we all had a great time.

Will there be more Ego’s Colliding?

I am quite certain that there will. Already I have heard discussions from Hammered Heads and another Island club (Greenskin Nation) about making arrangements for them to play. Will the Nation be able to succeed in taking the trophy from Hammered Heads? We’ll have to wait and see when they set a date.
Playing a different kind of event was a lot of fun, as was playing a smaller event. It was different knowing that my results affected the Team results and certainly made me think more about my games and strategies. 

Do you get caught playing the same game size and type over and over or do you get the chance to change it up? 
You can find updates on any Commission on my personal blog Women with Dice and about my dice bags and events I run (including the upcoming Kippers’ Melee) at www.kippersmelee.ca or follow me on Twitter @jenaspden 


Jen A
Author: Jen A
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