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Adeptus Mechanicus Army List

3 Minute Read
Mar 31 2014
Warhammer 40K
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Everyone has been waiting for an Adeptus Mechanicus army for years. The wait is over.


via the BoLS Lounge’s Brother Garrod

HQ

Magos Prime / Archmagos Prime
Archmagos Inar Satrael – monstrous creature tech magos
Magos Dominus ( as book 2 )

ELITES

Tech priest Auxilla – squad of upto 2 adepts ( one of which may be upgraded to a magos ) + upto 8 servitors ( which may take a variety of heavy weapons )
must choose a specialisation
enginseer – gains a servo arm and battlesmith
lacyraemarta – gains feel no pain 5+ which they confer to any servo-automata 
friendly adsecularis units gain + 1 to their feel no pain within 6″
reductor- gain servo arms , tank hunter and wrecker usr and may take conversion beamers or graviton imploders

Mymidon Secutors – as book 2
adsecularis covenant – ( basically tech thralls from book 2 may be upto 20 strong – feel no pain 6+( may be upgraded to be zombie-like thralls with hated feel no pain 5+ and slow and purposeful

TROOPS

Thallax Cohort – as book 2 but with some upgrades
Castellax – as book 2

dedicated transport
Triaros armoured conveyer
14 12 12 , 4 hp

twin linked mauler bolt cannon , flare shield ,shock-ram ( when conducting a ram , counts as AV 15 on the front , and rolls on the haywire chart in addition to any other damage – tank shocks at D6 str 6 ap 5 ), searchlight and two volkite sentinels ( pintle mounted charger )

may re-roll failed dangerous terrain
can carry 20 models

FAST ATTACK

Ursarax Cohort
jump infantry
3 strong , can add another 9 to unit
twin linked lightning claws , volkite incinerator , frag grenades

may exchange lightning claws for two power fists

[ volkite incinerator – 
beam – range 10″ str 5 ap 5 assault 2 , deflagrate
blast – range ( melee ) str 6 ap 2 melee , instant death , poisoned ( may only be made in close combat against infantry , jump infantry or jet-pack infantry and in doing so may only may a single attack )]

Vorax pattern Battle Automata
1 in unit , may add 4 more
monstrous creature

lightning gun , two rotor cannon , power blades and infravisor

may swap out lightning gun for irad cleanser
has fleet and scout usr’s

HEAVY SUPPORT

Thanatar class Siege Automata ( the big thing seen at open day )

1 in unit , may add 4 additional

twin linked mauler bolt cannon
infravisor
atomantic shielding

lumbering advance
reactor blast

hellex plasma mortar

stationary – range 12″-48″ str 8 ap 2 ord 1 barrage , large blast ( 5″ ) , plasma wave
fired on the move – range 12″-24″ str 8 ap 2 ord 1 barrage , large blast ( 5″ ) , plasma wave

[ plasma wave – successful cover saves made against this weapon must be re-rolled ]

Kirios Battle Tanks Squadron

13 12 10 – 3 hp
( fast vehicle )

1+ upto 2 more as a single heavy support choice

lightning cannon , searchlight , flare shield , blessed autosimulcra

must re-roll failed dangerous terrain tests

[ lightning cannon – range 48″ str 7 ap 3 heavy 1 , rending , shred , large blast (5″)]

may be upgraded to a venator tank destroyer with pulsar fusil
[ pulsar fusil – range 36″ str 9 ap 2 ord 4 pinning ]

Myrmidon Destructors – as book 2

LORDS OF WAR
Questoris Knights – Knight Errant or Paladin

Cerastus Knight Lancer

Yeah, that’ll do nicely… Just think what this list will look like after 2-3 more HH books, plus add in all the titans.

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Author: Larry Vela
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